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Message ID: 3032
Date: Wed Jul 7 22:59:37 BST 1999
Author: Lora Roa
Subject: Re: Twisting


Depends on whether you're talking head/eye work or hand/eye twitch speed.
I've got no problem with concentration. I do have a problem with having to
"work out my wrists" to learn a repeated pattern.

I've found some other classes to require concentration, so far not the
twitchiness of Bards, and yes, with hot keys. I enjoy having to think in
battle. However, a Bard (unlike other casters) has to twitch to keep up 2
buffs/restores even when resting, and twitches to weave a buff/Selo when
travelling and twitches insanely if twisting and trying melee. So while on
other casters, my fingers fly for short fight, they then get to rest while
the party rests. On Bards I'm finding thats not so. Seems party
expectations and usefulness are determined by the Bard managing to twist
continously. Some mid-level Bards feel free to tell me if I'm wrong .. but
this is what I'm reading here.

I am a carpal tunnel "dodger" with the ergonomic keyboard, trackball mouse
& pad, proper height chair .. etc ... and a diagnosable mild coordination
problem to boot. As long as I don't play "twitch" games (a.k.a. most 1st
person shooters) I do fine. I guess I've just been a little surprised by
the Bard's need to twist constantly.

At 03:09 PM 7/7/99 -0400, you wrote:
>From: Bob Stewart <bstewart@...>
>
>At 02:02 PM 7/7/99 -0500, Roop Dirump wrote:
>>Not only that, I think EVERY class has to do something with hot keys during
>>a battle!
>
>Comparing to real complications, consider a battle cleric, such as played
>by a friend of mine and as I've tried some myself. During combat, while
>you're hitting and perhaps being hit, you have to keep an eye everyone's
>health and if someone is getting too low, target, cast, then return to the
>target you were hitting. Make that worse by using your own damage spells
>sometimes, balancing that against potentially vital healing. And you get
>to decide what's "too low."
>
>Makes playing a bard and twisting songs seem easy.
>
> Bob
>
>
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