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Message ID: 3036
Date: Wed Jul 7 23:40:04 BST 1999
Author: Garramone, Michael (CCI-Las Vegas)
Subject: Re: Twisting


The higher level I've gotten, the less twisting I do. If you are going
deep into a dungeon you are going to need a well-balanced group. So your
role becomes a little less pronounced. You will still be buffing str, agi,
attack speed, magic resistance etc. But for example, in solusek B fighting
kobolds, the group starts a fight, i go into melee and start beserker
crescendo and relax =) It's actually quite a relief from the many many
levels of 2 and 3 song twisting. IF a caster comes, the occasion comes to
twist beserker and mystic shielding, not too stressful. Forget the
bellow/anthem type twist, you are not causing significant damage. I keep
bellow memmed for ranged attack and pulling purposes. A typical fight is
beserker til mob has one-third life then chain. Nice and easy and a good
change of pace. I could twist like crazy and make the fight better for all,
but fighting one or two mobs it's not always necessary. With 3 or more i
will probably kick in chords of cessation to slow them all down, but
basically the point is you do get to relax at higher levels in big groups
under non-danger fights. If the fight turns ugly, I will be stacking 3 or 4
songs to be sure. You've got a good group with a lot of diverse abilities,
so you can do your best bard thing and not have to worry too much (battle
song during fight, mana song after). You don't have to worry about feeling
a one-hit wonder with the mana song (a high-level bard friend of mine felt
this way), because with you around all your tanks fight a lot better, you
resist magic a lot better, you get all your caster's mana back a lot faster,
you chain those runners, and in danger train-type situations, you can save
the group by fearing, slowing them all down, area effect damage, etc. But
on most typical pulls you can relax and give your hand a rest.

Shada Silverleaf, Level 50 Bard, Mithaniel Marr
Erisi, Level 7 Paladin, Mithaniel Marr


> -----Original Message-----
> From: Lora Roa [mailto:loraroa@...]
> Sent: Wednesday, July 07, 1999 3:00 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Twisting
>
>
> From: Lora Roa <loraroa@...>
>
> Depends on whether you're talking head/eye work or hand/eye
> twitch speed.
> I've got no problem with concentration. I do have a problem
> with having to
> "work out my wrists" to learn a repeated pattern.
>
> I've found some other classes to require concentration, so far not the
> twitchiness of Bards, and yes, with hot keys. I enjoy having
> to think in
> battle. However, a Bard (unlike other casters) has to twitch
> to keep up 2
> buffs/restores even when resting, and twitches to weave a
> buff/Selo when
> travelling and twitches insanely if twisting and trying
> melee. So while on
> other casters, my fingers fly for short fight, they then get
> to rest while
> the party rests. On Bards I'm finding thats not so. Seems party
> expectations and usefulness are determined by the Bard
> managing to twist
> continously. Some mid-level Bards feel free to tell me if
> I'm wrong .. but
> this is what I'm reading here.
>
> I am a carpal tunnel "dodger" with the ergonomic keyboard,
> trackball mouse
> & pad, proper height chair .. etc ... and a diagnosable mild
> coordination
> problem to boot. As long as I don't play "twitch" games
> (a.k.a. most 1st
> person shooters) I do fine. I guess I've just been a little
> surprised by
> the Bard's need to twist constantly.
>
> At 03:09 PM 7/7/99 -0400, you wrote:
> >From: Bob Stewart <bstewart@...>
> >
> >At 02:02 PM 7/7/99 -0500, Roop Dirump wrote:
> >>Not only that, I think EVERY class has to do something with
> hot keys during
> >>a battle!
> >
> >Comparing to real complications, consider a battle cleric,
> such as played
> >by a friend of mine and as I've tried some myself. During
> combat, while
> >you're hitting and perhaps being hit, you have to keep an
> eye everyone's
> >health and if someone is getting too low, target, cast, then
> return to the
> >target you were hitting. Make that worse by using your own
> damage spells
> >sometimes, balancing that against potentially vital healing.
> And you get
> >to decide what's "too low."
> >
> >Makes playing a bard and twisting songs seem easy.
> >
> > Bob
> >
> >
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