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Message ID: 3036
Date: Wed Jul 7 23:40:04 BST 1999
Author: Garramone, Michael (CCI-Las Vegas)
Subject: Re: Twisting
> -----Original Message-----
> From: Lora Roa [mailto:loraroa@...]
> Sent: Wednesday, July 07, 1999 3:00 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Twisting
>
>
> From: Lora Roa <loraroa@...>
>
> Depends on whether you're talking head/eye work or hand/eye
> twitch speed.
> I've got no problem with concentration. I do have a problem
> with having to
> "work out my wrists" to learn a repeated pattern.
>
> I've found some other classes to require concentration, so far not the
> twitchiness of Bards, and yes, with hot keys. I enjoy having
> to think in
> battle. However, a Bard (unlike other casters) has to twitch
> to keep up 2
> buffs/restores even when resting, and twitches to weave a
> buff/Selo when
> travelling and twitches insanely if twisting and trying
> melee. So while on
> other casters, my fingers fly for short fight, they then get
> to rest while
> the party rests. On Bards I'm finding thats not so. Seems party
> expectations and usefulness are determined by the Bard
> managing to twist
> continously. Some mid-level Bards feel free to tell me if
> I'm wrong .. but
> this is what I'm reading here.
>
> I am a carpal tunnel "dodger" with the ergonomic keyboard,
> trackball mouse
> & pad, proper height chair .. etc ... and a diagnosable mild
> coordination
> problem to boot. As long as I don't play "twitch" games
> (a.k.a. most 1st
> person shooters) I do fine. I guess I've just been a little
> surprised by
> the Bard's need to twist constantly.
>
> At 03:09 PM 7/7/99 -0400, you wrote:
> >From: Bob Stewart <bstewart@...>
> >
> >At 02:02 PM 7/7/99 -0500, Roop Dirump wrote:
> >>Not only that, I think EVERY class has to do something with
> hot keys during
> >>a battle!
> >
> >Comparing to real complications, consider a battle cleric,
> such as played
> >by a friend of mine and as I've tried some myself. During
> combat, while
> >you're hitting and perhaps being hit, you have to keep an
> eye everyone's
> >health and if someone is getting too low, target, cast, then
> return to the
> >target you were hitting. Make that worse by using your own
> damage spells
> >sometimes, balancing that against potentially vital healing.
> And you get
> >to decide what's "too low."
> >
> >Makes playing a bard and twisting songs seem easy.
> >
> > Bob
> >
> >
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