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Message ID: 3487
Date: Wed Jul 14 01:34:45 BST 1999
Author: Steven S. Klug
Subject: Re: NPC's Binding


I am curious then, what is the rationale behind allowing casters to bind
right outside of a dungeon. My beef has never been that only casters can
bind. Heck, I party up 100% of the time, and always with someone who can
bind. I have no problem with this. But what ungodly reason made you guys
decide to make 2/3rds of the classes have to run for long periods of time,
sometimes VERY long periods of time to get back to the dungeon they were
in, while the binding classes are back in a matter of minutes. One of the
most discouraging problems in EQ is DOWNTIME. I would rather die several
times in a row trying to get my corpse than have to run for 30 minutes
before even getting to TRY. Now granted, the one nice benefit of this is
that it makes adventuring in far away dungeons more difficult, and
therefore less people populate these dungeons than otherwise would, but it
is still unbalancing to the game. I'm with the folks that say NO ONE
should be able to bind outside cities. Nothing more frustrating than
getting killed in Paw, and have to run all the way back from Highhold,
while your cleric and wizard buddies are back in the dungeon, with all
their stuff, making experience and cash while you're just running naked,
trying not to get killed by Griffons and Hill Giants. This isn't even
bringing up the bard specific problem that it takes forever to remem all
your songs since we don't have meditate. So the casters get a huge bonus
there as well. They die, and 30 seconds later they're back up and ready to
go, with basically no loss in offensive power, but some loss in defense. I
hate to suggest gimping another class, but in this case, I see it as the
only way to address a serious game inbalance. The ONLY thing that keeps me
playing a bard at all is that I do get accelerando. I would never play a
non-caster, non-bard though, due to the incredible frustration of running
back to your corpse. Some would say, "Just don't die." To which I say,
"If I'm not dying, I'm not taking enough risks for the game to be fun."
The running back part is far from fun however.

Sorry, rambling. :)




At 08:16 PM 7/13/99 -0400, you wrote:
>From: "J.M. Capozzi" <croak63@...>
>
>
>It was decided early on that all casting classes (not hybrids) would have
>Gate, and only a couple classes would have Bind Affinity. As a matter of
>fact, some of you early phase testers might recall that Bind used to require
>a then hard to find and costly stone to cast.

* Lots Snipped *
Steven S. Klug
-- sklug@...