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Message ID: 3494
Date: Wed Jul 14 02:21:10 BST 1999
Author: Naeeldar
Subject: Re: Binding
>From: "Steven S. Klug" <sklug@...>
>
>I am curious then, what is the rationale behind allowing casters to bind
>right outside of a dungeon. My beef has never been that only casters can
>bind. Heck, I party up 100% of the time, and always with someone who can
>bind. I have no problem with this. But what ungodly reason made you guys
>decide to make 2/3rds of the classes have to run for long periods of time,
>sometimes VERY long periods of time to get back to the dungeon they were
>in, while the binding classes are back in a matter of minutes. One of the
>most discouraging problems in EQ is DOWNTIME. I would rather die several
>times in a row trying to get my corpse than have to run for 30 minutes
>before even getting to TRY. Now granted, the one nice benefit of this is
>that it makes adventuring in far away dungeons more difficult, and
>therefore less people populate these dungeons than otherwise would, but it
>is still unbalancing to the game. I'm with the folks that say NO ONE
>should be able to bind outside cities. Nothing more frustrating than
>getting killed in Paw, and have to run all the way back from Highhold,
>while your cleric and wizard buddies are back in the dungeon, with all
>their stuff, making experience and cash while you're just running naked,
>trying not to get killed by Griffons and Hill Giants. This isn't even
>bringing up the bard specific problem that it takes forever to remem all
>your songs since we don't have meditate. So the casters get a huge bonus
>there as well. They die, and 30 seconds later they're back up and ready to
>go, with basically no loss in offensive power, but some loss in defense. I
>hate to suggest gimping another class, but in this case, I see it as the
>only way to address a serious game inbalance. The ONLY thing that keeps me
>playing a bard at all is that I do get accelerando. I would never play a
>non-caster, non-bard though, due to the incredible frustration of running
>back to your corpse. Some would say, "Just don't die." To which I say,
>"If I'm not dying, I'm not taking enough risks for the game to be fun."
>The running back part is far from fun however.
>
>Sorry, rambling. :)
>
>
>
>
>At 08:16 PM 7/13/99 -0400, you wrote:
>>From: "J.M. Capozzi" <croak63@...>
>>
>>
>>It was decided early on that all casting classes (not hybrids) would have
>>Gate, and only a couple classes would have Bind Affinity. As a matter of
>>fact, some of you early phase testers might recall that Bind used to require
>>a then hard to find and costly stone to cast.
>
>* Lots Snipped *
>Steven S. Klug
>-- sklug@...
>
>
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