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Message ID: 3494
Date: Wed Jul 14 02:21:10 BST 1999
Author: Naeeldar
Subject: Re: Binding


Bards should not have any problem with binding. With Selo's Accelerondo you should be back and fighting extremly quickly. As for dying early on it's problem but at higher levels like 20+ you begin to die much less. At 30+ you basically don't die if you do then the binding issue is the least of your problems. As for making spell casters bound only in cities it just plain won't happen. As it is you basically either keep on playing a class without bind or you go play a spellcaster.

-----Original Message-----
From: Steven S. Klug <sklug@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Tuesday, July 13, 1999 8:35 PM
Subject: Re: [eqbards] NPC's Binding


>From: "Steven S. Klug" <sklug@...>
>
>I am curious then, what is the rationale behind allowing casters to bind
>right outside of a dungeon. My beef has never been that only casters can
>bind. Heck, I party up 100% of the time, and always with someone who can
>bind. I have no problem with this. But what ungodly reason made you guys
>decide to make 2/3rds of the classes have to run for long periods of time,
>sometimes VERY long periods of time to get back to the dungeon they were
>in, while the binding classes are back in a matter of minutes. One of the
>most discouraging problems in EQ is DOWNTIME. I would rather die several
>times in a row trying to get my corpse than have to run for 30 minutes
>before even getting to TRY. Now granted, the one nice benefit of this is
>that it makes adventuring in far away dungeons more difficult, and
>therefore less people populate these dungeons than otherwise would, but it
>is still unbalancing to the game. I'm with the folks that say NO ONE
>should be able to bind outside cities. Nothing more frustrating than
>getting killed in Paw, and have to run all the way back from Highhold,
>while your cleric and wizard buddies are back in the dungeon, with all
>their stuff, making experience and cash while you're just running naked,
>trying not to get killed by Griffons and Hill Giants. This isn't even
>bringing up the bard specific problem that it takes forever to remem all
>your songs since we don't have meditate. So the casters get a huge bonus
>there as well. They die, and 30 seconds later they're back up and ready to
>go, with basically no loss in offensive power, but some loss in defense. I
>hate to suggest gimping another class, but in this case, I see it as the
>only way to address a serious game inbalance. The ONLY thing that keeps me
>playing a bard at all is that I do get accelerando. I would never play a
>non-caster, non-bard though, due to the incredible frustration of running
>back to your corpse. Some would say, "Just don't die." To which I say,
>"If I'm not dying, I'm not taking enough risks for the game to be fun."
>The running back part is far from fun however.
>
>Sorry, rambling. :)
>
>
>
>
>At 08:16 PM 7/13/99 -0400, you wrote:
>>From: "J.M. Capozzi" <croak63@...>
>>
>>
>>It was decided early on that all casting classes (not hybrids) would have
>>Gate, and only a couple classes would have Bind Affinity. As a matter of
>>fact, some of you early phase testers might recall that Bind used to require
>>a then hard to find and costly stone to cast.
>
>* Lots Snipped *
>Steven S. Klug
>-- sklug@...
>
>
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