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Message ID: 3571
Date: Wed Jul 14 20:01:34 BST 1999
Author: Kimes, Dean W.
Subject: RE: NPC's Binding


Actually Guk is worse. I'm only 15th and 95% of the things I encountered in
there were so green they ignored me. I'd say 7th would be good for the
outer rooms, but what 7th level character is likely to be running thru Oasis
and S Ro?

Kitasi

-----Original Message-----
From: John Kim [mailto:kim@...]
Sent: Wednesday, July 14, 1999 12:34 PM
To: eqbards@onelist.com
Subject: Re: [eqbards] NPC's Binding


From: John Kim <kim@...>

On Wed, 14 Jul 1999 silky@... wrote:
>
> As someone pointed out earlier - it tends to make folks much less likely
to
> explore the world - course he was happy bout that - only 10 folks in his
> dungeon whereas places like BB and CB are bursting at the seams.
>
> If you really want folks to get out an explore, you don't penalize them
> with half hour - hour - sometimes longer 'downtime', just to get back to
> their corpse.

IMHO, the only zone where this is really a problem is Paw.
All the other zones I can think of that have this "problem"
are level 20+, and clerics get the first of their resurrect
line of spells at level 29.

I think the long distances add character to the game. I've
argued about this with a lot of friends, and there seems to be
a fundamental schizm between folks who like the hassle of
distance and folks who want the convenience of easy access.
UO went with easy access, EQ went with long distances (I hear
AC goes with even longer distances).

What can I say - if you like the convenience of being near a
city, be prepared to put up with crowds, just like real life.
Now, making it so casters and non-casters can be bound in the
same locations, that I agree with for consistency's sake.

--
John H. Kim
kim@...


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