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Message ID: 3576
Date: Wed Jul 14 20:18:30 BST 1999
Author: Jones, Brian
Subject: RE: NPC's Binding


As you get higher level, you will forget less and less about binding. The
other night I went back to Freeport from Mistmoore and you know what? I had
no idea where I was bound - thats how long it had been. I did auction that
I was looking for a bound and a kindly female woodelf did me the favor
(took less than 2 minutes off the boat).

> ----------
> From: Kimes, Dean W.[SMTP:Dean_Kimes@...]
> Reply To: eqbards@onelist.com
> Sent: Wednesday, July 14, 1999 2:06 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] NPC's Binding
>
> Actually even though I am a woodsy, I never went into Crushbone until
> after I had been to such exotic places as BB and Paw, well exotic for one
> born on Faydwyr. But lord knows I was quivering every minute the first
> time in Paw since I knew it was a 45 minute run back from Qeynos as there
> was no one in Arena to bind me and our groups only 12th level caster was a
> cleric, thus no bind yet. I'm irritated by the bind thing because I
> travel a lot and don't have the patience to sit at a bandit camp for more
> than about half an hour. I can think of no level after 7th where I gained
> all my xp on one continent, much less one zone.
>
> Kitasi the wide wandering
>
> -----Original Message-----
> From: Mike Roach [ mailto:mroach@...]
> Sent: Wednesday, July 14, 1999 12:26 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] NPC's Binding
>
>
> From: Mike Roach <mroach@...>
>
> Well, in the case of BB and CB I personally don't think that being able to
>
> bind is what causes those zones to be bursting at the seams. The zones
> themselves are VERY close to major cities and very easy to get to. CB is
> extremely simple to run to from Kelethin in a minute or less and the major
>
> hassle getting from Qeynos to BB is waiting to zone into the from North
> Qeynos into the Hills...but even that trip takes maybe 3 minutes or so
> tops.
>
> Other than this reason I can't imagine what the allure of BB is for so
> many
> people for so long, and even I am not guilty. I spent levels 5-8 in BB
> before I decided to brave the cross country trip from my starting city of
> Qeynos and other than hunting lions in the Karanas for pelts to make
> patchwork armor, BB is just about all I did, Gnoll after Gnoll, day after
> day.
>
> But what is the best loot in BB? A +3STR spiked collar that you can only
> get off the elites, which you can't really kill until you are in your
> teens?
> Hmm, or is it the +2AGI onyx earring? I dunno, unless I am mistaken that
> dungeon doesn't even have any lore items. Strange...but many many people
> from the west side of Antonica grow up in BB just like players who start
> on
> Faydwer grow up in CB. They are places where one can remain challenged
> for
> many levels.
>
> I do think that BB could have its own terrorizing D'Vinn type character,
> but
> one of the things about that place is the size and frequency of the
> trains.
> Do all dungeons have huge trains on a regular basis like this? I have
> been
> annihilated by trains in Runnyeye, Guk, CB, and BB - the only dungeon I
> have
> not seen a big train in so far is Unrest.
>
> Faras Tar'Linedhel
> E'ci Server
>
>
> > -----Original Message-----
> > From: silky@... [ mailto:silky@...]
> > Sent: Wednesday, July 14, 1999 1:16 PM
> > To: eqbards@onelist.com
> > Subject: Re: [eqbards] NPC's Binding
> >
> >
> > From: silky@...
> >
> >
> > Well, I don't particularly want my bard to be able to bind -
> > I don't mind
> > finding or waiting for a caster - my problem is WHERE
> > noncasters can be bound.
> >
> > As someone pointed out earlier - it tends to make folks much
> > less likely to
> > explore the world - course he was happy bout that - only 10
> > folks in his
> > dungeon whereas places like BB and CB are bursting at the seams.
> >
> > If you really want folks to get out an explore, you don't
> > penalize them
> > with half hour - hour - sometimes longer 'downtime', just to
> > get back to
> > their corpse.
> >
> >
> >
> > At 08:16 PM 7/13/99 -0400, you wrote:
> > >From: "J.M. Capozzi" <croak63@...>
> > >
> > >
> > >It was decided early on that all casting classes (not
> > hybrids) would have
> > >Gate, and only a couple classes would have Bind Affinity.
> > As a matter of
> > >fact, some of you early phase testers might recall that Bind
> > used to require
> > >a then hard to find and costly stone to cast.
> > >
> > >After a lot of heated debate, the spell was given to all
> > pure casters, and
> > >after more heated debate the cost of the spell became mana
> > only. You don't
> > >want to know how ugly it got when the idea of the casters
> > being able to self
> > >bind anywhere besides in an adventure zone came up.
> > >
> > >So, I wouldn't ever expect any of the hybrid classes to be
> > able to bind. It
> > >is not going to happen, it's something of a concession that
> > bind even works
> > >the way it does now. The idea of inns or static NPC's that
> > could bind was
> > >kicked around back in beta, and rejected.
> > >
> > >This is akin to the exp loss reductions that have twice
> > occurred, once in
> > >Beta, and once again in Final. Both times, there was a very
> > strong negative
> > >reaction from many members of the development team, a schism
> > if you will.
> > >But in the name of the holy grail of "playability", the
> > experience loss
> > >reductions were implemented. This was partially offset by
> > the increased
> > >experience needed for levels after 25th implemented a few
> > weeks earlier (but
> > >much too late imho, the damage was done)
> > >
> > >In the case of experience loss, the changes were made to
> > help out the game's
> > >actual market. The mass market, RPG newcomer. The game is
> > complex by
> > >design, lightly documented by design, and often daunting,
> > and far too many
> > >folks bypass the built in training curve via various
> > methods, leaving them
> > >at moderately high levels with very deficient play skills
> > (and character
> > >skills).
> > >
> > >Those folks tended to die a lot more often than was
> > necessary all of a
> > >sudden, and watching that exp bar keep dropping was pretty
> > discouraging,
> > >especially when you didn't learn from your mistakes. And
> > there are the
> > >inevitable bugs and zone crashes that were fairly common
> > early in retail and
> > >still persist. After a bit of this, people start to vote
> > with their feet.
> > >And since the bulk of the player base fell into this
> > category in one way or
> > >another, from a business standpoint it was suicidal to stand
> > by design
> > >principles in this case.
> > >
> > >With the success of EQ, I'm hoping the existing player base
> > will in the
> > >future be educated enough about RPGs in general, and Verant quirks in
> > >specific, so that when EQ2 rolls out, the bar can be raised
> > in terms of
> > >experience and rate of progression/regression. Hitting the
> > level cap in 45
> > >days is appalling to me. Hitting it in 120 days, no matter
> > how dedicated a
> > >player you are, still makes me twitch and drool some.
> > >
> > >In the case of Bind Affinity, there's more than enough bind
> > capable players
> > >online on any server at any time to accommodate player
> > needs. The only time
> > >this is not the case is when a fresh server comes online,
> > and the race to
> > >12th or 14th level is on, and those few casters that reach
> > it first are
> > >heavily in demand..but only for a matter of days or even hours.
> > >
> > >This is still a strong balancing factor. Synergy. Interaction.
> > >
> > >Now, you ask, why did I compare the experience loss changes
> > to giving Bind
> > >Affinity to everyone, either by spell or by NPC's? Well,
> > both rank right up
> > >there as the most requested changes to the game. One
> > happened, one won't.
> > >
> > >----- Original Message -----
> > >From: Snicker Furfoot, Esq. <snicker@...>
> > >To: <eqbards@onelist.com>
> > >Sent: Tuesday, July 13, 1999 6:04 PM
> > >Subject: [eqbards] NPC's Binding
> > >
> > >
> > >> From: "Snicker Furfoot, Esq." <snicker@...>
> > >>
> > >> At 02:51 PM 7/13/99 -0700, you wrote:
> > >> >From: scott@... (scott brisko)
> > >> >
> > >> >What I would like to see is an NPC that could bind for a
> > fee, and limit
> > >> >class based binding to one of a few classes. The
> > advantage that the
> > >class/es
> > >> >would have is the ability to bind themselves away from a
> > city, which is a
> > >> >nice limit for the NPC's. Make sense to me if you want to
> > foster a sense
> > >of
> > >> >being able to explore the world safely.
> > >>
> > >> Actually, that would make a heckuva lot of sense. J.M.,
> > mebbe you could
> > >> suggest this idea:
> > >> Inn-running NPC's could, when given the proper coin, cast
> > a "bind" spell
> > >on
> > >> a player. To determine the cost, hail the Innkeeper, and
> > ask the cost for
> > >a
> > >> night. It would make sense, RP-wise, and if you made it
> > cost, say 1 plat,
> > >> players could still undercut the merchants, but other
> > players wouldn't be
> > >> SOL. This would still encourage players to work together
> > to get bound in
> > >> certain areas (not every zone has an Inn, most Inns are
> > inconvenient at
> > >> best. Certain Inns have associated hazards...), but allow
> > travelers to
> > >feel
> > >> safer traveling.
> > >>
> > >> Comments?
> > >> Talies the Wanderer
> > >> Still bound to Kelethin after all these years *grin*
> > >>
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