[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 3584
Date: Fri May 14 21:01:22 BST 1999
Author: SteelWolf
Subject: Re: Charm (longish reply)
> From: John Kim <kim@...>
>
> I got to play around with Sirens (level 27) a bit before I
> lost the level helping a friend recover his corpse. Only the
> second time that's happened, and I'm not particularly careful
> about this type of thing, so I'm surprised when I hear people
> who say they've lost a level many times. Anyway, my
> comments on charming:
>
> Duration is like our other songs - 3 pulses, except being a
> charm song, it is also random. So it may last 0.1 seconds, or
> it may last the full 3 pulses. Haven't been able to figure
> out if charisma makes any difference in this.
>
> It's a wind song, but doesn't require a wind instrument. I
> wasn't able to notice much difference between using a flute or
> not. Anyone have any ideas?
>
> Bad song to use in dungeons or in camps. Stuff that is green
> and normally will not attack you *will* attack your pet if
> it's low enough level. Very easy to start a low level train
> this way.
>
> It's difficult to join the fight since you have to target your
> pet to re-charm it. If you recharm it, it seems to continue
> its last attack order. When it uncharms, both it *and* the
> thing it was fighting usually come after you. Don't order
> your pet to attack guards or sand giants. :-)
>
> Monsters do a *lot* more damage than this little bard can do.
> It's kinda nice being able to do double 20-50 point damage,
> albeit indirectly. In the proper situation, this song can
> easily be more effective than wading into combat yourself.
> This is a very viable strategy for when you're not
> participating in combat yourself - you can weave Sirens with
> Hymn or Rhythms with an instrument equipped. The only problem
> I had was that my group had gotten pretty used to me chaining
> runners.
>
> You can use it to take a break from a fight. If you're
> soloing a blue and it's a close fight, charm it, equip a lute,
> and weave Hymn and Sirens. You will heal and the mob will
> mostly stay charmed. When you're comfortably healed, continue
> the fight. Be careful of the green-stuff-attacking-pet note
> above - stuff that you're not used to having attack you may
> attack your pet.
>
> It works beautifully for stopping kill stealing casters. Since
> the duration is random, you just keep hitting charm over and
> over while a melee friend keeps attacking. His melee attack
> will go through during the brief windows when the monster
> becomes uncharmed. Casters will not be able to anticipate
> these windows, and if they're not quick enough they'll end up
> casting at a recharmed mob. Was very nice to turn the tables
> last night - we got the goblin king despite two casters trying
> to take him from us after he and his guards had become fixated
> on our party.
>
> It does not work for pulling stuff from camps. The moment
> it's charmed, it becomes your pet, and anything aggressive to
> you will attack it. In fact, stuff that normally will not
> attack you will attack your pet because your pet is lower
> level.
>
> If your pet dies due to other monsters attacking it, its
> corpse disappears because the majority of the damage was not
> dealt by a player. Be careful if you're using this to charm a
> mob that carries a nice item.
>
> --
> John H. Kim
> kim@...
>
> --------------------------- ONElist Sponsor ----------------------------
>
> ONElist members are using Shared Files in great ways!
> http://www.onelist.com
> Are you? If not, see our homepage for details.
>
> ------------------------------------------------------------------------