Ok, I see your point. Fierce Brewing was somewhat ridiculous, I agree, but
at least it offset my expenses. It actually -costs- me money to be a brewer
now, quite a bit since I experiment and have a lot of waste. No
experimenting, with failures at master level, I'll end up actually spending
more to make the highest skill or lowest skill drinks than what I'll
actually get back.
Fine, then I should sell to players, lets assume there was an actual demand.
Well, a player can buy the cheapest drink from an NPC bartender over a PC
Brewer, paying 3 times less, or even more if the PC actually wanted to make
a slight profit! Most brewers give their wares away free, regardless,
really making this truely an expensive hobby, a hobby, not a trade. With
Fierce Brewing, was nice because I could give away drinks, experiment, and
at least break even. Was nice.
It's all philosophy I suppose. Some think that the only way one should
advance in any way whatsoever is through killing, rinse, killing. Quests,
diversion. Trades, diversion. I think it would make the world much more
diverse if every member of society didn't have to play the part of the
ultimate hero.
Roop
and sorry for off-topic ranting too, but bards should be interested in
getting drunk anyway.
>From: "Sean Kennedy" <orang@...>
snip
>Sorry for the off-topic rant, I guess I'm just tired of
>people over on the pottery list whining about V nerfing
>trade skills. We were never meant to make steady
>plats selling created goods to vendors. Clicking a mouse
>for hours on end, with no player interaction, no exploring,
>and no risk are not in Verant's vision for the game.
>
>Tindayen