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Message ID: 3706
Date: Thu Jul 15 20:34:09 BST 1999
Author: Kimes, Dean W.
Subject: RE: [OT] Brewing, Pottery and the Norrath economy


Actually baking is prety profitable. You can kill more bats than you can
stand at low levels and spending 1sp on frosting make batwing crunchies
which sell for 3.5 sp. Ok so you only make 2.5sp each but even at a baking
of 15 I succeed 90+% of the time and it takes seconds. even buying the
wings from the merchants who have more than you could ever buy in Kelethin,
you make over 1sp a piece, all the things stack, etc. I too was poor,
though not destitute up to about 10th level. Of all the trades, it seems
tailoring is most broken as it is minorly profitable at low levels, but nigh
impossible to raise above 26 where patchwork becomes trivial, and not much
good even if you do, because the needed pelts are so hard to find. In
trying to raise my tailoring, at 2 pts of success, I have raised my smithing
making studs and boning to 33 from a start of 15. When I can raise another
skill 18 points, to supass the skill I was originally trying to raise,
solely from making items I need to raise the first skill, that first skill
is broken.

Just my 2sp, cause 2cp ain't worth nothin
Kitasi

-----Original Message-----
From: grei@... [mailto:grei@...]
Sent: Thursday, July 15, 1999 1:27 PM
To: eqbards@onelist.com
Subject: Re: [eqbards] [OT] Brewing, Pottery and the Norrath economy


From: grei@...

> Ok, I see your point. Fierce Brewing was somewhat ridiculous, I agree,
but
> at least it offset my expenses. It actually -costs- me money to be a
brewer
> now, quite a bit since I experiment and have a lot of waste. No
> experimenting, with failures at master level, I'll end up actually
spending
> more to make the highest skill or lowest skill drinks than what I'll
> actually get back.
>
> Fine, then I should sell to players, lets assume there was an actual
demand.
> Well, a player can buy the cheapest drink from an NPC bartender over a PC
> Brewer, paying 3 times less, or even more if the PC actually wanted to
make
> a slight profit! Most brewers give their wares away free, regardless,
> really making this truely an expensive hobby, a hobby, not a trade. With
> Fierce Brewing, was nice because I could give away drinks, experiment, and
> at least break even. Was nice.
>
> It's all philosophy I suppose. Some think that the only way one should
> advance in any way whatsoever is through killing, rinse, killing. Quests,
> diversion. Trades, diversion. I think it would make the world much more
> diverse if every member of society didn't have to play the part of the
> ultimate hero.
>
> Roop
>
>
> and sorry for off-topic ranting too, but bards should be interested in
> getting drunk anyway.

Just my views here (still off topic, but all us Bards seem to dabble in
trade skills anyway):

After fighting my way up to level 11, mostly solo, and barely getting
enough plat to afford my songs at each level, I was told that I should
work on trade skills to make the money I needed. Ok, that's well and
good then.

I started out cooking, and what did I find? Not only did the food sell
poorly, but that most players only eat bread because it's the cheapest
thing to get from the merchants. Hmmm...ok, so I can only cook for
myself effectively then (and at a loss--but I can always hope that
cooking will mean something in the future). I'm up to 24 or so in skill
now.

Next skill, tailoring. Here's something that actually makes a little
money. At least enough to pay for the patterns (since I hunt my own
skins). But what did I find? No market--everyone wants banded armor.
Patchwork is useless except for the lowest levels, and most of them
either ignore auction, or have already got what they wan. Ok, I'm still
making enough off of the merchants to at least get somewhere. Up to 21
in this skill and seeming to be stuck there (still get alot of failures
and I can't do studded yet).

Time for blacksmithing to learn to at least make the studs for my
tailoring skill. As far as I'm concern, this is a complete loss for
now...the cash I spent on it set me back as a tailor because I couldn't
afford the patterns for the longest time. Although I was able to get
studs made up with a little patience. Skill here, about 18.

Ok, finally despairing over getting enough cash to even _think_ about
affording banded armor, let alone getting a magical weapon (yeah, I am
still using my Mino), I turned to brewing. Even figured out some of the
recipes without spoilers (though I turned to those after a while), and
found that it was even worse than cooking. I lost even more cash at this
than I did at cooking (though blacksmithing cost me even more). I even
got up to 25 in brewing.

So, what does that leave? Hmmm, I can spend several days fishing and
eventually I'll make enough plat to afford good armor. Or I can keep
hunting lions, wolves, and bears in EC for tailoring, like I have been.
I was thinking of trying pottery, but in light of what I've been hearing,
I'm glad I didn't try to waste my money on that.

Frankly, it looks like Verant wants lower level folks to be dependent on
handouts from higher level folks. I find it rather sad that I can barely
get necessities on my own each level up to level 10 and now that I'm
level 11, I really need banded to survive and I can't afford it, nor does
it look like I will ever afford it soon.

Just my 2 copper rant,

Grei
Bristlebane

--

Abandon the search for Truth; settle for a good fantasy.


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