[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 3815
Date: Fri Jul 16 21:34:44 BST 1999
Author: Omega8
Subject: Re: Re: Item Values (meta)
>From: "Jones, Brian" <brian.jones@...>is
>
>I'm not failing to see, I just have a different opinion on what an MMORPG
>than you do :) Now if you want to call it an MMOVW (virtual world) yesthen
>I would expect trade skills to be a large part of it. As a roleplayinggame
>for me, EQ has everything that I could ask for. Yes there needs to be someI have to disaggree with you on this. The thing many people seem to miss is
>work, but admit it, the trade skills are not put in for the *fun* value.
>They are put in there to make money so you can buy better equipment so you
>can go fight more stuff (or in UO, kill other people).
>I do have one thing toHere I have to agree with you though. As far as I am concerned, the person
>say about your last line though: people that pay real money for online
>stuff have 2 things and missing one thing. 1) Alot of money, 2) Alot of
>time, and the thing they are missing is sense.