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Message ID: 3830
Date: Fri Jul 16 22:27:20 BST 1999
Author: Naeeldar
Subject: Re: Offtopic: Asheron's Call vs. Everquest


Actually that's not true druids are useless at levels 40-48. Everybody is in
a dungeon then and all druids can do is level off of guards and actually
druids group a lot and same for Necros. A lot of things need to be fixed
like making Druids useful at 40-48 and necro research.

Conaldar
Naeeldar

-----Original Message-----
From: Rokenn Swiftsong <rokenn@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Friday, July 16, 1999 1:05 PM
Subject: Re: [eqbards] Offtopic: Asheron's Call vs. Everquest


>From: "Rokenn Swiftsong" <rokenn@...>
>
>>From: John Kim <kim@...>
>>Reply-To: eqbards@onelist.com
>>To: eqbards@onelist.com
>>Subject: Re: [eqbards] Offtopic: Asheron's Call vs. Everquest
>>Date: Fri, 16 Jul 1999 12:51:37 -0400 (EDT)
>>
>>From: John Kim <kim@...>
>>
>>On Fri, 16 Jul 1999, Naeeldar wrote:
>> >
>> > Some things do need fixing though like the rogue skills, druids at high
>> > levels ( they can't go to any dungeons because of high fire resist ),
>>and in
>> > my opinion Necro research. The problem with necro research is that the
>>words
>> > are impossible to find. Currently on E'ci two people on the whole
server
>> > have the level 34 Necro pet spell, the first research spell! Nobody
>>levels
>>
>>Bear in mind that the druid and necro are probably the easiest
>>classes to play at the early and mid levels. It makes sense
>>that they should become difficult at the end. I don't
>>particularly like it when games are designed like that, since
>>it means a choice you make based on your first few weeks of
>>play can have negative repurcussions several months later.
>>Ideally all classes should be roughly equivalent to each other
>>all the way through their advancement, but that's not the
>>paradigm EQ chose.
>>
>>And I thought we had a couple high level songs which lowered
>>monster resists?
>>
>>--
>>John H. Kim
>>kim@...
>
>Well, this is were the grouping aspects of EQ take over. Yes we have songs
>that lower fire resist, also enchanters can lower resists as well (which is
>why my bard loves grouping with enchanters, but that is another thread
><grin>). This is not a solo'ist game in the long run, esp if you want to
go
>into the dungeon depths. The thing with Druids and Necros is that they are
>so easy to solo up to high levels (30+) that the people who play them do
not
>get a chance to build grouped tactics. So it is not so much that they are
>difficult to play at higher levels, they are just suddenly forced to group
>in the 30's and it can ge a bit harsh making the change that late in the
>game.
>
>Rokenn Swiftsong - Karana server
>Master Brewer of Societus Argenti
>Amerginn - Test server
>
>
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