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Message ID: 3859
Date: Sat Jul 17 16:03:40 BST 1999
Author: Elijah Meeker
Subject: Re: Level 30,35,40,45, and a "power level" comme


> IMHO Women run games & women designed modules/worlds always seemed to have
> a better plot-line, more cohesive events and more depth of plot. Mainly
> because when we design .. we have to keep asking ourselves .. But WHY
would
> the NPC do THAT? (its a female thing - we HAVE to know)


Well, though this is certainly a valid kabong target, I hope to sneak this
in under the Kabong radar. Easily the best, most intricate, most cohesive
quest I saw in UO was the Mordain Sisters quest on Great Lakes. Tons of
plot, a bit of monster fighting all done by about 5-6 women (okay and one to
two men PLAYING women too *laughs*). And the issues it focused on (sisters
with the smae mother but different fathers cursed to die if they did not
find love, Drow ex-hubbies coming back to cause trouble) was one that was
clearly and wonderfully female. Everyone had a blast, and the effect of the
quest in both time and bredth was WAY beyond the organized events, like
nothing I have seen before or since.


Tszaaz, Scarlet Moon (Tengu to anyone who was around that quest)

*KABONG*

Whew! Just in time!