At 06:41 AM 7/19/99 -0500, Jones, Brian wrote:
>Keep in mind the color stands for what
>experience you will get, not how difficult they are.
Now there's a key point and a key change of concept. One of the
characteristics of EverQuest that I find most annoying is how software
features and bugs mislead you.
The /con system purports to be a way of deciding whether to attempt a fight
based on some sense of your chance of winning. You're saying that is a
weaker part of the rule than using it as a measure of what XP reward you'll
get. Your analysis sounds correct, and I feel like I was blind-sided by
software, lack of documentation, and lack of communication skills.
It's fine to be misled in game, but Verant's sloppyness fosters the sort of
wild mix of in-game and out-of-game mechansims that we all use to various
degrees and unfortunately pushes strongly in the direction of playing the
software instead of living in the virtual world.
Bob