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Message ID: 3932
Date: Mon Jul 19 17:40:34 BST 1999
Author: Symber Ash
Subject: Re: Underwater areas


I've checked out that cave as well...There is a strange symbol on the wall
that repeats itself in many rooms...I found an alter, with 2 ice bone
skelly's, and believe it or not.....a house inside the cave. (I had
flashbacks to UO). Inside the house there were a few more skelly's...all in
all, not all that much of interest, except for the fact that a lot of people
don't know about it...

I don't think I've been down every passageway, but definatly most of
them...The only thing I can say is that I assumed that Sulan McBoor was a
wizard, but I could have been wrong. (I also stayed away from him, and the
room he's in, so it stands to reason that there might be other passages on
the other side of him. I plan on going back after every few levels till he
con's something other than red to me, so that I can see what's in the room
he's in.


Ryndal Mandolin
20th Bard
Cazic-Thule

-----Original Message-----
From: John Kim <kim@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Monday, July 19, 1999 9:28 AM
Subject: Re: [eqbards] Underwater areas


>From: John Kim <kim@...>
>
>On Mon, 19 Jul 1999, Elijah Meeker wrote:
>>
>> The water breathing song and it's possible uses was one of the big
factors
>> in playiing a bard for me. Now that I have it I have done some exploring
>> (Everfrost river for one) but now I am looking for suggestions for new
>
>I went into that cave region under the Everfrost river that
>someone else mentioned. One goblin diver at the entrance.
>It's dark inside so the ultravision song is handy. It's
>rather maze-like but very large so it isn't too bad. I didn't
>map the place, just wanted to see what was inside. Mostly
>green ice-boned skeletons. There was one red human, looked
>like a necromancer. Sulan Mcboor or something like that.
>Ready to attack, so I stayed away. There were several more
>passages that I didn't explore. I'll try to map it some time.
>
>If ice-bones give you good experience with little chance of
>death, then it might be a good uncrowded area to play in. If
>you have to run though, or the bard dies, the rest of the
>group is going to be in trouble since I'm not sure you can
>make the trip from the ice hole to the cave without the water
>breathing song.
>
>--
>John H. Kim
>kim@...
>
>
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