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Message ID: 3942
Date: Mon Jul 19 18:06:40 BST 1999
Author: Naeeldar
Subject: Re: Offtopic: Asheron's Call vs. Everquest


Heh actually I have done my research I've talked to quite a few druids plus
some friends I have. Even one of my lower level friends level 35 is begining
to find that they are useless. Greater Healing is a laugh at levels 35+,
there dd spells are usually resisted in high level dungeons in fact a lot of
fire based spells are resisted in high level dungeons. I've also spoken with
a two level 50's on my server and I know for a fact that they leveled off of
guards, giants, and griffins. For the most part you can't do dungeons like
Solusk B or deep into lower guk without a Cleric. One thing you almost
always have is a Wizard in a high level group for dd spells, a good
compliment to the Wizard is a Necro also with a 500 damage dd spell and a
nice variety of extremly powerful dots. Anyway you usually have a Wizard and
a Cleric with you in those dungeons so what's left for a druid? The party
escape spells are used by a Wizard and the healing dealt by a Cleric. There
really isn't a use for Druids at high levels being a utility man is not very
useful when you need specific things done. Although the Elemental planes
will help out a lot in making druids more wanted along with a cold based dd
spell identical to their fire.

Naeeldar Dark Elf Necromancer of the 34th Circle
Conaldar Human Bard Level 7

-----Original Message-----
From: Jones, Brian <brian.jones@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Monday, July 19, 1999 7:35 AM
Subject: RE: [eqbards] Offtopic: Asheron's Call vs. Everquest


>From: "Jones, Brian" <brian.jones@...>
>
>Are you going by what level 40-48 druids say? Have you talked to every
>druid on every server to find out? The only thing I heard from level 7 to
>16 is how useless a warrior is and that they can't solo past 14 and
>ya-da-da-da-da-da. Well it was all wrong. I am level 21 now with my
>warrior and I never feel useless in a party. I also do not have troubles
>finding a group, or soloing for that matter. If I had listened to everyone
>that said that warriors were useless I would have quit my class and started
>some other one.
>
>Cwelenas, Minstrel of the 6th Chord (still)
>Angarth Bladedancer, Warrior of the 21st Tier
>"Periissem ni periisem"
>
>> ----------
>> From: Naeeldar[SMTP:jackal@...]
>> Reply To: eqbards@onelist.com
>> Sent: Friday, July 16, 1999 4:27 PM
>> To: eqbards@onelist.com
>> Subject: Re: [eqbards] Offtopic: Asheron's Call vs. Everquest
>>
>> From: "Naeeldar" <jackal@...>
>>
>> Actually that's not true druids are useless at levels 40-48. Everybody is
>> in
>> a dungeon then and all druids can do is level off of guards and actually
>> druids group a lot and same for Necros. A lot of things need to be fixed
>> like making Druids useful at 40-48 and necro research.
>>
>> Conaldar
>> Naeeldar
>>
>> -----Original Message-----
>> From: Rokenn Swiftsong <rokenn@...>
>> To: eqbards@onelist.com <eqbards@onelist.com>
>> Date: Friday, July 16, 1999 1:05 PM
>> Subject: Re: [eqbards] Offtopic: Asheron's Call vs. Everquest
>>
>>
>> >From: "Rokenn Swiftsong" <rokenn@...>
>> >
>> >>From: John Kim <kim@...>
>> >>Reply-To: eqbards@onelist.com
>> >>To: eqbards@onelist.com
>> >>Subject: Re: [eqbards] Offtopic: Asheron's Call vs. Everquest
>> >>Date: Fri, 16 Jul 1999 12:51:37 -0400 (EDT)
>> >>
>> >>From: John Kim <kim@...>
>> >>
>> >>On Fri, 16 Jul 1999, Naeeldar wrote:
>> >> >
>> >> > Some things do need fixing though like the rogue skills, druids at
>> high
>> >> > levels ( they can't go to any dungeons because of high fire
resist ),
>> >>and in
>> >> > my opinion Necro research. The problem with necro research is that
>> the
>> >>words
>> >> > are impossible to find. Currently on E'ci two people on the whole
>> server
>> >> > have the level 34 Necro pet spell, the first research spell! Nobody
>> >>levels
>> >>
>> >>Bear in mind that the druid and necro are probably the easiest
>> >>classes to play at the early and mid levels. It makes sense
>> >>that they should become difficult at the end. I don't
>> >>particularly like it when games are designed like that, since
>> >>it means a choice you make based on your first few weeks of
>> >>play can have negative repurcussions several months later.
>> >>Ideally all classes should be roughly equivalent to each other
>> >>all the way through their advancement, but that's not the
>> >>paradigm EQ chose.
>> >>
>> >>And I thought we had a couple high level songs which lowered
>> >>monster resists?
>> >>
>> >>--
>> >>John H. Kim
>> >>kim@...
>> >
>> >Well, this is were the grouping aspects of EQ take over. Yes we have
>> songs
>> >that lower fire resist, also enchanters can lower resists as well (which
>> is
>> >why my bard loves grouping with enchanters, but that is another thread
>> ><grin>). This is not a solo'ist game in the long run, esp if you want
to
>> go
>> >into the dungeon depths. The thing with Druids and Necros is that they
>> are
>> >so easy to solo up to high levels (30+) that the people who play them do
>> not
>> >get a chance to build grouped tactics. So it is not so much that they
>> are
>> >difficult to play at higher levels, they are just suddenly forced to
>> group
>> >in the 30's and it can ge a bit harsh making the change that late in the
>> >game.
>> >
>> >Rokenn Swiftsong - Karana server
>> >Master Brewer of Societus Argenti
>> >Amerginn - Test server
>> >
>> >
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