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Message ID: 4143
Date: Thu Jul 22 17:37:12 BST 1999
Author: silky@xxxxxx.xxxxxxx.xxx
Subject: Re: Blackened Iron Armor *SPOILER* (sort of)


Actually - think about this, this logic is backwards.

For one thing, rubicite, et. al are NOT limited resources - that's the main
problem with dropping prices.

Item X spawns every x minutes /number of players on server. Eventually -
EVERYONE could have it theoretically - and the price bottoms out as things
become more common.

I'm not a fan of high level characters swooping in and stealing kills -
which seems to be what you are describing, but is there really any
difference between that and his lower level coming in, plopping down with
you for a few hours?

What I see far more often happen is that a player will give his lower level
characters, or friends, his hand-me-down items once he has better - which
is a GOOD thing in terms of NOT having to camp for it.

And yes, too many people simply have not learned the difference between
single-player, and multi-player games. That is at the heart of a lot of
problems online worlds have. Perhaps society is just tuned into ME ME ME,
but I've met folks that had utter and total disregard for PEOPLE around
them, treating them all no better than your average NPC. It's a big sandbox
folks, we can all play nice.


>You're applying single-player game mentalities to a
>multi-player game. Spawns that give things like rubicite are
>a limited resource. If someone uses his high level character
>to get equipment like that for his low level characters, he is
>depriving others of the chance to get that item, thus
>increasing the camping problem on that spawn. It is not
>jealousy, it is a legitimate gripe that someone has figured
>out a way to cut in line and get two or more of something,
>when you're still waiting in line to get one.