[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 4147
Date: Thu Jul 22 17:52:57 BST 1999
Author: John Kim
Subject: Re: Blackened Iron Armor *SPOILER* (sort of)
>Ok, my bad. Limited-rate resource.
> For one thing, rubicite, et. al are NOT limited resources - that's the main
> problem with dropping prices.
>
> Item X spawns every x minutes /number of players on server. Eventually -
> EVERYONE could have it theoretically - and the price bottoms out as thingsBecause that guy is lower level than me, I should've been able
> become more common.
>
> I'm not a fan of high level characters swooping in and stealing kills -
> which seems to be what you are describing, but is there really any
> difference between that and his lower level coming in, plopping down with
> you for a few hours?
> What I see far more often happen is that a player will give his lower levelYup, this stuff I don't have much problem with, though as I've
> characters, or friends, his hand-me-down items once he has better - which
> is a GOOD thing in terms of NOT having to camp for it.
> And yes, too many people simply have not learned the difference betweenLike I said in the other OT thread, I think this problem will
> single-player, and multi-player games. That is at the heart of a lot of
> problems online worlds have. Perhaps society is just tuned into ME ME ME,
> but I've met folks that had utter and total disregard for PEOPLE around
> them, treating them all no better than your average NPC. It's a big sandbox
> folks, we can all play nice.