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Message ID: 4279
Date: Sat Jul 24 21:15:02 BST 1999
Author: Douglass Family
Subject: Re: Blackened Iron Armor *SPOILER* (sort of)
>From: John Kim <kim@...>main
>
>On Thu, 22 Jul 1999 silky@... wrote:
>>
>> For one thing, rubicite, et. al are NOT limited resources - that's the
>> problem with dropping prices.things
>>
>> Item X spawns every x minutes /number of players on server. Eventually -
>
>Ok, my bad. Limited-rate resource.
>
>> EVERYONE could have it theoretically - and the price bottoms out as
>> become more common.level
>>
>> I'm not a fan of high level characters swooping in and stealing kills -
>> which seems to be what you are describing, but is there really any
>> difference between that and his lower level coming in, plopping down with
>> you for a few hours?
>
>Because that guy is lower level than me, I should've been able
>to get the stuff before him, and when he went to camp for the
>item it wouldn't have mattered to me because I'd already have
>the item. Instead, he's gotten it before me, and thus dumped
>the camping congestion his item caused onto me when I go to
>get them. Like I said, cutting in line.
>
>To use your terminology above, a line progresses at x minutes/
>person. So (given a fixed number of people) a line will
>dissipate in the same amount of time no matter how the order
>is shuffled. But you can't deny that people in the middle
>have a legitimate gripe if someone in front gives their
>friends (secondary characters) in back a cut to the front.
>Calling them jealous because someone behind them got to go to
>the front is just plain stupid.
>
>> What I see far more often happen is that a player will give his lower
>> characters, or friends, his hand-me-down items once he has better - whichsandbox
>> is a GOOD thing in terms of NOT having to camp for it.
>
>Yup, this stuff I don't have much problem with, though as I've
>said it should be limited to items appropriate for the level
>if you don't want to lessen the gaming experience. I do it
>with abandon just to save them some of the grief I went
>through to get some of my items.
>
>> And yes, too many people simply have not learned the difference between
>> single-player, and multi-player games. That is at the heart of a lot of
>> problems online worlds have. Perhaps society is just tuned into ME ME ME,
>> but I've met folks that had utter and total disregard for PEOPLE around
>> them, treating them all no better than your average NPC. It's a big
>> folks, we can all play nice.
>
>Like I said in the other OT thread, I think this problem will
>start to disappear as virtual worlds start to gain legitimacy,
>and people start to think of them more as a theme park like
>Disneyland, instead of a game.
>
>--
>John H. Kim
>kim@...
>
>
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