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Message ID: 4424
Date: Tue Jul 27 20:09:19 BST 1999
Author: RON_TALBOT@xxxxxxxxxxxxxxxx.xx.xx.xxx
Subject: Re: Weapon efficiencies


Ilkka,
Great stuff! (how's Finland these days) But I am curious how you
came to the Damage +1 equaling the average damage potential of a
weapon. I pretty sure your right, from observed damage while playing
but is there something you know that confirms this. For example do
you know how to calculate Max damage?

Thanks,

Ron Talbot
Bujold 18th
Xegony


Ok, I still don't understand why I seem to be the only one that is
noticing what is wrong with the damned formula for weapon
efficiency used just about everywhere. That max damage / delay.
You don't do max damage with a weapon.. you do _average_
damage. Yes dex and str and skill will make it closer to max
more often, but on those battles where damage efficiency
really counts as anything (meaning a tough foe, if its a real wimp
who cares what you wield, you sing back more health probably
than what it can do to you) you are doing really rarely max damage.
Now change the formula to damage+1 / delay and it represents
the average damage. And better yet to ease it out, do the reverse
calculation of delay/dmg+1 and it is way easier to check efficiencies
in your head without a calculator ;)

- Ilkka Salmenkaita, isalmen@...



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