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Message ID: 4458
Date: Tue Jul 27 21:49:06 BST 1999
Author: J.R. Hyde
Subject: Re: Compiled Tips
>1. Twist your spells. Almost all the spell songs have a 4 to 6actually 3 songs is fairly easy to do, four songs CAN be done, but you have
>second duration. It takes about 3 seconds to switch from one song to
>another (I'm at level 11). So you should be able to keep 2 songs
>continously up, or 3 songs where you manage to replace the 1st song
>right before it fades away.
>
>Agreed, and to boot our h2h skill maxes at like 60, so dont worry about
>3. Magic gloves will not give you the ability to punch with magic.
>It seems only monks have that ability. So stick to magic weapons, or
>your songs.
>Umm, i sincerly doubt that 1hblunt will yield better skins. I nearly fell
>4. Maximize your weapon skills. 1H Slash is great for the beginning
>levels, but the best bard weapons are in Piercing. I use 1H Blunt in
>trying out the theory that you can get better pelts if you don't hack
>the animal up -- haven't proven it yet.
>
>5. Trust us bards: Faster Weapons are Better. Statistically, ifSlow weapons suck :)
>you weigh the damage with a probability to hit, you would want more
>chances to hit. Besides, heavy weapons are a drain on stamina, and
>with the bard's various combat speed songs, faster weapons definitely
>outdo the heavier weapons. The best weapon for its current
>availability is the Dragoon Dirk from Ambassador Dvinn in Crushbone.
>um, im pretty sure that this ranks right up with the using 1h blunt to get
>7. Travel light. There's a theory that getting anywhere near
>encumberance levels detracts from our fighting skills. I'm currently
>only wearing cloth armor; while I am currently having difficulty with
>blue monsters, I survive pretty well (Chant does wonders for AC, eh?)
>
>You can kite by alternating Selo's and Bellow. If you don't haveI killed 2 scythe beetles in nk that where red to me using this technique.
>that, your next best option is Selo's and Hymn (run away, heal up
>fast, turn back and fight). If you're in a safe area and know how to
>run around monsters, you can swap Selo's and Dissonance.
>
>Anthem and Chant will not stack. So Chant when solo, and AnthemLater you get celerity which doest stack with chant. I use this in
>(group +10% battle speed) when in a group. Always use Whistle (+20%
>battle speed) if you're tanking. Whistle and Anthem will give you
>25% battle speed.
>
>When running with Selo's in a group, try being the last one so thatAgility does not affect movement speed. laggy connections DO seem to effect
>no one is left behind. If you're stuck as pointman, switch to walk
>(I have agility 90, with selo and the hand drum, I seem to be walking
>just as fast as anyone else is running. Heh!)
>Jig is GREAT in kedge keep (course kedge keep sucks since its not itemized
>Jig restores stamina. Most known use is to allow you to swim above
>water for longer periods of time. You can also use it to avoid
>hunger&thirst death -- you'll still be hungry, but you are "tough"
>enough to take it ... until you get to your corpse.