[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 4906
Date: Wed Aug 4 23:54:01 BST 1999
Author: Garramone, Michael (CCI-Las Vegas)
Subject: RE: Questions about FEAR PLANE....


You used to zone in and get mass slaughtered at the gate until they took the
zone down that morning a few days ago and brought it right back up. after
this, zoning in has been safe. we use the same tactics, and fight in the
south spot first, then after clearing the area move down west to a second
spot. ranger, shaman, and paladin armor seems to be plentiful.
unfortunately bard armor is more rare. we have yet to see a BP, the only
piece left that i am dying for (have legs and boots). we've gotten hit by
the glare lords but they are pretty easy with clerics stunning them to
death. and like you said, more than 3 mobs and we start shouting GG. 3
mobs are very doable with a couple enchanters messing. usually from the
south spot the boogeyman pull from the house is usually all 3. and we have
yet to kill cazic because every time we pull him he crashes the zone like
the samhains and boogeys sometimes do. anyway, let me know when you get
some more armor, unless its a BP cause i will be too jealous =P

Shada

> -----Original Message-----
> From: J.R. Hyde [mailto:jr@...]
> Sent: Monday, August 02, 1999 3:41 AM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Questions about FEAR PLANE....
>
>
> From: "J.R. Hyde" <jr@...>
>
> At 04:01 AM 8/2/99 -0600, you wrote:
> >From: "Tim and Mary Steed" <timandmary@...>
> >
> >Ok, Bards are an adventurous sort (usually) so I thought I
> would pick the
> >minds of my comrades in song. (smile).
> >
> >The Fear Plane... great loot, great XP... HARD monsters....
> or so that's all
> >I've "heard".
> >
> >You enter the zone, instant death. You enter the zone,
> instand backstabs for
> >400-800 points. You enter the zone, you can't leave except
> by Evac and even
> >THAT only works 10% of the time. The list of horror stories goes on.
> >
> >WHAT is TRUTH? Can you fight at the zone and flee if it gets bad? How
> >"different" does magic work? Do our songs work??
> >
> >ANY info and tales appreciated!
> >
> >Tallonn - 38th Verse
> >Bertox
> >
>
> ******
> THIS IS GONNA BE JUST CHOK FULL OF SPOILERS. DO NOT READ IF
> THIS SORT OF
> THING RUINS YOUR FUN.
> ******
>
> Alright, i fancy myself some sort of veteran on the fear
> plane after quite
> a few expeditions. Its hard. I die frequently being a bard of
> the 48th lvl.
> Most are stupid deaths like the expedition splits up and i
> get ganked. A
> few are just bad luck where 3 things show up and you get
> nailed too fast
> for even a loh. When you zone in you will be on a hill top.
> 90% of the time
> nothing will be near you and you can safely sit there for an
> hour. ONE time
> i zoned in and got backstabbed for 400 by a scareling who
> then teleported
> me away from the hill (never that far, but if you havent been
> there you can
> run the wrong way and get into a lot of trouble). I died
> shortly after when
> i got back to the hill and he ganked me from behind again with another
> incredible backstab. My team zoned in right as a died. Ah
> well, after at
> least 30 zone ins, thats only happened once.
>
> Right after you get into the fear plane and everybody is
> there, i recommend
> heading south ( i think south) to the corner of the zone. Its
> just down the
> hill and instead of running the risk of being hit from all 4
> directions,
> you only have to worry about one and a half. Then have some
> adventurous
> soul pull to there. Haromony or the bard lull or a high lvl
> enchanter can
> really help with pulling, otherwise you might get more than
> one which is
> bad. Two sucks. Three you better have three full groups. 4,
> start thinking
> evac. All of my fear plane expeditions have involved three
> full groups,
> with everybody 40+. This makes it fairly safe, though at
> least one person
> dies every hour. personal gates and evac all have the same chances of
> succeding as everywhere else. I have witnessed no wierd behavior from
> spells or songs, everything works as before. I especially
> loved it when i
> used appaling screech on Cazic Thules fright henchman and he ran.
> Delightfully ironic.
>
> A quick mob run down and some tactics :
> Spiders drop cryosilk which is for the magi classes. The robe
> is incredible
> and like nothing you have ever seen. Plus they drop a mage
> shield thats
> like the shimmering orb.
> Scarelings teleport you randomly around and like to backstab
> for outrageous
> amounts of damage. The teleport is never that far, but if you get
> disorientated and run the wrong way.... They drop nothing
> special that we
> have found(besides high lvl words and runes, which are super
> common in the
> fear plane, our lvl 50 necro just got her 49th lvl pet spell,
> and all the
> wizs have their ice come runes).
> Phantasms fear you which can cause all kinds of problems.
> They drop nothing
> special
> The little toads drop grey shaman armour and fear you also.
> The worry wraiths drop the purple cleric armour and do
> something called
> gravity flux. If you have levitate then you get thrown up
> like 10 feet and
> you float down. If you DONT have levitate then look forward
> to upwards of
> 600 pts of damage from the fall. Bards are AWESOME for these
> because we
> just turn on the group levitate song and nobody gets hurt and
> you dont ahve
> to worry about the visible levitate bug.
> Glare lords. Avoid these at all costs, they have a rain spell
> that can wipe
> out an entire party in no time. if you are getting rained on
> by a glare
> lord MOVE. Otherwise you will die, and die fast. They drop
> nothing special
> that we have found
> Boogeymen. My personal favorite :), they drop the gold bard
> only armour.
> Boogeymen will fear you, but other than that they are a
> pushover. So far we
> have found arms, gloves, and boots (boots i got myself).
> Shiverback gorillas. my second favorite cause they just hit
> hard and dont
> do any crazy stuff like all the other mobs. They drop monk
> only armour like
> gloves that give serpentsight and a very visually unigue set
> of greeves. We
> got 1 monk in our group that has almost the entire set and it
> looks great.
> Amgdylan warrios drop the russet armour which is usuable by all plate
> wearing classes including rogues and rangers. It looks like a sort of
> copper or bronze sheen. Great stuff.
> Amgdylan knights drop the black shadow knight armour. They ht
> so watch it
> Gorgons drop the green chain armour for druids. Got almost an
> entire set
> already for one druid and it looks great. These guys stun for
> a long time
> so carefull pulling them.
> Tentacle Tormentors. Drop the green plate for rangers. These
> guys are just
> like the ones found in najena, have your back to a wall when
> fighting them
> Dracolich. So far he has dropped the bone razor (awesome
> rogue only dirk),
> staff of undead legions (necro only staff), and some other
> staff that i
> forget which only ogre and troll shamans can use.
> Cazic Thule. Havent killed him yet cause the zone keeps
> crashing for us
> everytime we almost have it cleared. Mass deaths always cause
> everytbody
> logs in one at a time and gets slaughterd.
>
> So is it worth it? Definatly, the items are just incredible
> there. If its
> armour, its no drop though. Thats all i can think of right now :)
>
> Gendal Concorden, lvl 48 bard of tunare.
>
> Yes there is a gate out btw, but its just inside the castle
> so i heavily,
> heavily recommend evac :)
>
>
>
>