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Message ID: 4906
Date: Wed Aug 4 23:54:01 BST 1999
Author: Garramone, Michael (CCI-Las Vegas)
Subject: RE: Questions about FEAR PLANE....
> -----Original Message-----
> From: J.R. Hyde [mailto:jr@...]
> Sent: Monday, August 02, 1999 3:41 AM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Questions about FEAR PLANE....
>
>
> From: "J.R. Hyde" <jr@...>
>
> At 04:01 AM 8/2/99 -0600, you wrote:
> >From: "Tim and Mary Steed" <timandmary@...>
> >
> >Ok, Bards are an adventurous sort (usually) so I thought I
> would pick the
> >minds of my comrades in song. (smile).
> >
> >The Fear Plane... great loot, great XP... HARD monsters....
> or so that's all
> >I've "heard".
> >
> >You enter the zone, instant death. You enter the zone,
> instand backstabs for
> >400-800 points. You enter the zone, you can't leave except
> by Evac and even
> >THAT only works 10% of the time. The list of horror stories goes on.
> >
> >WHAT is TRUTH? Can you fight at the zone and flee if it gets bad? How
> >"different" does magic work? Do our songs work??
> >
> >ANY info and tales appreciated!
> >
> >Tallonn - 38th Verse
> >Bertox
> >
>
> ******
> THIS IS GONNA BE JUST CHOK FULL OF SPOILERS. DO NOT READ IF
> THIS SORT OF
> THING RUINS YOUR FUN.
> ******
>
> Alright, i fancy myself some sort of veteran on the fear
> plane after quite
> a few expeditions. Its hard. I die frequently being a bard of
> the 48th lvl.
> Most are stupid deaths like the expedition splits up and i
> get ganked. A
> few are just bad luck where 3 things show up and you get
> nailed too fast
> for even a loh. When you zone in you will be on a hill top.
> 90% of the time
> nothing will be near you and you can safely sit there for an
> hour. ONE time
> i zoned in and got backstabbed for 400 by a scareling who
> then teleported
> me away from the hill (never that far, but if you havent been
> there you can
> run the wrong way and get into a lot of trouble). I died
> shortly after when
> i got back to the hill and he ganked me from behind again with another
> incredible backstab. My team zoned in right as a died. Ah
> well, after at
> least 30 zone ins, thats only happened once.
>
> Right after you get into the fear plane and everybody is
> there, i recommend
> heading south ( i think south) to the corner of the zone. Its
> just down the
> hill and instead of running the risk of being hit from all 4
> directions,
> you only have to worry about one and a half. Then have some
> adventurous
> soul pull to there. Haromony or the bard lull or a high lvl
> enchanter can
> really help with pulling, otherwise you might get more than
> one which is
> bad. Two sucks. Three you better have three full groups. 4,
> start thinking
> evac. All of my fear plane expeditions have involved three
> full groups,
> with everybody 40+. This makes it fairly safe, though at
> least one person
> dies every hour. personal gates and evac all have the same chances of
> succeding as everywhere else. I have witnessed no wierd behavior from
> spells or songs, everything works as before. I especially
> loved it when i
> used appaling screech on Cazic Thules fright henchman and he ran.
> Delightfully ironic.
>
> A quick mob run down and some tactics :
> Spiders drop cryosilk which is for the magi classes. The robe
> is incredible
> and like nothing you have ever seen. Plus they drop a mage
> shield thats
> like the shimmering orb.
> Scarelings teleport you randomly around and like to backstab
> for outrageous
> amounts of damage. The teleport is never that far, but if you get
> disorientated and run the wrong way.... They drop nothing
> special that we
> have found(besides high lvl words and runes, which are super
> common in the
> fear plane, our lvl 50 necro just got her 49th lvl pet spell,
> and all the
> wizs have their ice come runes).
> Phantasms fear you which can cause all kinds of problems.
> They drop nothing
> special
> The little toads drop grey shaman armour and fear you also.
> The worry wraiths drop the purple cleric armour and do
> something called
> gravity flux. If you have levitate then you get thrown up
> like 10 feet and
> you float down. If you DONT have levitate then look forward
> to upwards of
> 600 pts of damage from the fall. Bards are AWESOME for these
> because we
> just turn on the group levitate song and nobody gets hurt and
> you dont ahve
> to worry about the visible levitate bug.
> Glare lords. Avoid these at all costs, they have a rain spell
> that can wipe
> out an entire party in no time. if you are getting rained on
> by a glare
> lord MOVE. Otherwise you will die, and die fast. They drop
> nothing special
> that we have found
> Boogeymen. My personal favorite :), they drop the gold bard
> only armour.
> Boogeymen will fear you, but other than that they are a
> pushover. So far we
> have found arms, gloves, and boots (boots i got myself).
> Shiverback gorillas. my second favorite cause they just hit
> hard and dont
> do any crazy stuff like all the other mobs. They drop monk
> only armour like
> gloves that give serpentsight and a very visually unigue set
> of greeves. We
> got 1 monk in our group that has almost the entire set and it
> looks great.
> Amgdylan warrios drop the russet armour which is usuable by all plate
> wearing classes including rogues and rangers. It looks like a sort of
> copper or bronze sheen. Great stuff.
> Amgdylan knights drop the black shadow knight armour. They ht
> so watch it
> Gorgons drop the green chain armour for druids. Got almost an
> entire set
> already for one druid and it looks great. These guys stun for
> a long time
> so carefull pulling them.
> Tentacle Tormentors. Drop the green plate for rangers. These
> guys are just
> like the ones found in najena, have your back to a wall when
> fighting them
> Dracolich. So far he has dropped the bone razor (awesome
> rogue only dirk),
> staff of undead legions (necro only staff), and some other
> staff that i
> forget which only ogre and troll shamans can use.
> Cazic Thule. Havent killed him yet cause the zone keeps
> crashing for us
> everytime we almost have it cleared. Mass deaths always cause
> everytbody
> logs in one at a time and gets slaughterd.
>
> So is it worth it? Definatly, the items are just incredible
> there. If its
> armour, its no drop though. Thats all i can think of right now :)
>
> Gendal Concorden, lvl 48 bard of tunare.
>
> Yes there is a gate out btw, but its just inside the castle
> so i heavily,
> heavily recommend evac :)
>
>
>
>