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Message ID: 4982
Date: Thu Aug 5 23:47:49 BST 1999
Author: Wayne Sheppard
Subject: RE: OT: Druids


> Date: Thu, 5 Aug 1999 13:40:09 -0400 (EDT)
> From: John Kim <kim@...>
> Subject: Re: OT: Druids
>
> On Thu, 5 Aug 1999, Wayne Sheppard wrote:
> >
> > Druids are way overpowered.
> >
> > Check out this Druid kiting guide. It tells you exactly how Druids can
solo
> > REDs that are 6 levels above them. Who needs heals when you never get
hit?
>
> How about when the bard in your party is getting the snot beat
> out of him?
>
> I still don't understand why people equate "solo reds" with
> overpowered.

If one class can easily "solo reds" with relative saftey without taking one
point of damage, throughout a majority of their levels, then I would
consider them overpowered.

> > It's true that Druids get their last heal spell at 29 (not 34), but
after 29
> > they get 4 Regeneration spells that help heal themselves and the party.
>
> Which are pretty useless in combat situations, for the same
> reason Hymn becomes less useful in combat the higher level you
> are. Yet people see that druids get heal and regeneration
> spells, and this feeds their belief that druids are
> overpowered.

At high levels, Druids don't get Superior Heal like Clerics do. Instead,
they become more downtime reduction oriented (Regeneration) like bards. But
they still have a 300hp heal when they need it.

> At the level I'm at (30), the *only* reason I'd prefer a druid
> in the party is for the transport spells. Given a choice, I'd
> prefer a mage, wizard, enchanter, or cleric first. Shaman is
> a close tossup, but they get a ton of buffs that would make me
> prefer one over a druid.

Druids work great with Bards. As we know, bards are the monster magnet. A
smart druid will put up a damage shield on the bard everytime. At high
levels you will want a cleric for primary healing, but a druid can function
as the backup, plus add many other benefits.



Wayne