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Message ID: 4984
Date: Fri Aug 6 03:20:47 BST 1999
Author: Talies the Wanderer
Subject: RE: Lullaby interrupting casters


I will say that this is one situation where long hours of first person
shooters (FPS) games, like Quake, etc., comes in REALLY handy ;) I can
maneuver, talk, swap weapons, and even kite fairly proficiently all while
running around. Of course, the side effect is that I tend to strafe a lot
in combat, as well.. *grins*

Talies the Wanderer
<The Wandering Minstrels>
Bristlebane

At 11:57 AM 8/5/99 -0600, you wrote:
>From: "Blair, Keith (Keith Blair)" <kblair@...>
>
>> The key to outrunning spellcasters is to equip
>> your drum. With your drum they should be able
>> to tag you with one spell. Without it they can
>> get off two or three.
>
>The problem for me is being stunned. I'll mash my NumLock key to start
>running, switch to my hotkey bank that holds my meelee and inv slots and
>start swapping, all the sudden I'm not running anymore and/or my Selo's has
>been ended. Now I have either stand still and finish swapping weapon &
>shield for an instrument or I have to mash the NumLock again, switch back to
>my songs hotkey bank, hit Selo's (several times lately before it works),
>switch back to my slots bank, finish swapping items and hope I'm still alive
>in the time that it took to do the above. If I'm having an especially bad
>day, I simply can't keep Selo's going and myself moving because I'm being
>nailed by spells that stun me and turn off my songs. Those are usually the
>days that I can't get very far before being stunned, so another lovely mob
>gets close enough to me that as soon as I'm unstunned, they bash me and I'm
>stunned again.
>
>*sigh*
>
>
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