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Message ID: 5036
Date: Fri Aug 6 17:48:05 BST 1999
Author: Scott Thompson
Subject: RE: Resistance and Rhythym songs Now MOB diff


It seems that the spawns in zones vary by the population in
them. Mobs have a range of difficulty to them and if the
zone population increases and the average level of the
characters in the zone goes up, the more difficult versions
of the mobs tend to spawn. For example, earlier this week
I was in Misty Thicket on Brell at an ungodly hour and
there were only 6 people in the zone counting myself. Almost
all of the giant wasps that spawned in the 3 hours I was there
were blue or white to me with a rare yellow. (I was level 8)
The next afternoon, the zone had 40 plus people in it and
there were quite a few level 11 plus people farming Mooto
and the goblin/orc camp. During the 2 hours I was there,
I saw a couple of white wasps and all of the others were
yellow. Furthermore, I saw several multi-wasp spawns and
they were all yellow as well so this was not the result of
people killing only the blue wasps!

-----Original Message-----
From: scott@... [mailto:scott@...]
Sent: Thursday, August 05, 1999 2:07 PM
To: eqbards@onelist.com
Subject: Re: [eqbards] Resistance and Rhythym songs


From: scott@... (scott brisko)

This may seem like superstition on my part but the goblin wizards in
Butcherblock seemed to have been given a boost in their nastiness. I was
soloing these guys at lvl 12 without losing more than two bubbles of damage,
then recently at level 13 I hit a few once more and almost died a few times.
I know that things that con the same can vary in potency but this is a big
difference. I've also noticed this with the skeletons outside of the
Minotaur Cave in Steamfront, which helped me make my 12th level and turned
promptly to conning green, only to return to blue now at 14th level.

Anyone else see similar things like this happening?

Bernwyn