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Message ID: 5077
Date: Sun Aug 8 02:06:39 BST 1999
Author: Kyle
Subject: RE: Z-axis bug


This, of course, shall screweth over the Plane of Air as I have heard. =)

Good Journey,

Sineras Silverlyre (Cazic-Thule)


8)-----Original Message-----
8)From: Michael Meadows [mailto:meadows@...]
8)Sent: Saturday, August 07, 1999 10:42 AM
8)To: eqbards@onelist.com
8)Subject: RE: [eqbards] Z-axis bug
8)
8)
8)From: "Michael Meadows" <meadows@...>
8)
8)The easiest and most sensible fix is to remove the z-axis
8)code, and fix
8)spell casters so they can't cast any spells while levitating.
8) So they can
8)either float away from danger, or get down on the ground and
8)attack, but
8)they can't have it both ways.
8)
8) Paralto of Povar
8)
8)-----Original Message-----
8)From: scott brisko [mailto:scott@...]
8)
8)My guess would be that in the orignal design you could
8)levitate and attack
8)from on-high with little or no risk when attacking a melee
8)only mob. When
8)they went in to "fix" this and created our little z-axis bug,
8)they really
8)had no way to effectively block mob's at different elevations
8)or through
8)floors and walls from getting hit with songs/spell effects.
8)
8)Basicially what Verant would have to do is implement some
8)sort of colission
8)detection code that would stop the songs effects from passing
8)through the
8)enironment where their are barriers (walls, floors). Of
8)course if they got
8)really fancy they could try to model sound waves and how they
8)would bounce
8)off the surfaces. Imagine singing Denon's down a long echoing
8)corridor!
8)
8)Bernwyn
8)
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