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Message ID: 5417
Date: Sun Aug 22 23:36:31 BST 1999
Author: Jamie
Subject: Re: Hymn during battle


Uhm, I think you are wrong about how hymn works, or I just misread your
post. You seem to be implying that each time you sing hymn, it has an
effect. This is not true. The song acts much (exactly) like a Druids or
Shaman's regen spells, in that it increases the amount of health regenerated
for each normal recovery point, which come about 6 seconds apart, just the
effect is either on or off, it doesn't add a certain amount of health for
each time the song takes effect. Also, is the 13 healed points per tick
when they are standing, or sitting?

Just trying to get things cleared up.

Taluvil
----- Original Message -----
From: John Kim <kim@...>
To: <eqbards@onelist.com>
Sent: Sunday, August 22, 1999 2:56 PM
Subject: [eqbards] Hymn during battle


> From: John Kim <kim@...>
>
> I know this is a controversial issue, with many people
> staunchly believing it doesn't make sense to play Hymn during
> a fight at higher levels. But I thought I'd toss out some
> numbers I happened to calculate during last night's play.
>
> Two paladins and I (L31, 32, 31) were wandering Guk and
> happened across the ancient crocodile. It /conned blue so we
> decided to give it a shot as they both had lay hands ready.
> One of them has ghoulbane and the other has a blackened iron
> bastard sword, so in general I do less than half the damage
> one of them can do in a fight. Hence I'd mostly been playing
> with my lute singing Hymn along with Anthem and Chain.
>
> The croc hits hard, with a max hit of around 72 and often
> double-attacking. Buffed out, the paladins had about 1000 hp
> (200 hp per bubble), I had abaout 750. The fight lasted 27
> song pulses, and ended with one paladin down to 2 bubbles, the
> other down below 1 (he stepped back to heal himself near the
> end), for a net deficit of 1400-1500 hp. (They are both very
> good at using taunt and stopping attacks to evenly distribute
> the damage they're taking.)
>
> Hymn at my level with a lute heals 13 points per tick. In 27
> pulses with both paladins wounded, it healed roughly 702
> points, for a total deficit of 2100-2200 hp. That is, even in
> a fight against an opponent who often double-hit for 60-70,
> and with just two people wounded, Hymn with a lute was able to
> "reduce" the damage taken during the fight by roughly 30%.
>
> If I'd equipped my weapons and joined in the fighting, I
> would've boosted our damage rate by about 20% (assuming I do
> half the damage of either of them). That would've resulted in
> the croc dying 20% faster, and us taking ~430 points less
> damage. Hymn without a lute heals 7 points a tick, so over 22
> rounds it would've healed 308 points. Add these to get 738
> points.
>
> So we probably would've done slightly better with me using my
> weapons instead of singing Hymn. But remember that this is
> with just two people wounded. If the group had been bigger,
> the benefit of using Hymn with a lute would've been greater,
> while the impact of me using my weapons would've been smaller.
> So it *can* make sense to use Hymn with a lute during a fight
> at this level. Most of the monsters we were fighting weren't
> doing as much damage as the croc, and I was primarily using
> Hymn to keep as close as possible to max hp in case things got
> ugly and we had to run for the zone.
>
> --
> John H. Kim
> kim@...
>
>
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