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Message ID: 5520
Date: Tue Aug 24 20:15:45 BST 1999
Author: Snicker Furfoot, Esq.
Subject: Traveling... for the fun of it! (was RE: zoning errors, etc.)


At 12:59 PM 8/24/99 -0600, you wrote:
>
>Nope. When I go through Highpass, I don't sit around. If
>you remember (if you've been) the area out front of the
>keep, there's two halls that you can take to get into the
>Keep zone. There's guards everywhere and you can see when
>things are coming fairly well. There's nothing there that
>could have killed me instantly with one hit without me
>knowing it was coming. *shrug* Just a glitch I guess, as
>long as I didn't lose anything I'm not complaining.. just
>thought it was rather odd.

Somebody decided you hadn't traveled enough ;)

Speaking of which, who all enjoys playing their Bard primarily because of
the ability to travel rapidly? I mean, I know Wizards and Druids have
their nifty traveling spells, and of course, Gate has it's uses, but let's
face it - isn't there joy in watching the ground sail beneath your feet,
knowing that you aren't limited by a set of coordinates to where you can
go? The freedom to explore that REALLY dangerous place, knowing you can
outrun *almost* anything? Let's hear some traveler's tales...

Talies the Wanderer
<The Wandering Minstrels>
Bristlebane