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Message ID: 5616
Date: Thu Aug 26 01:04:58 BST 1999
Author: John Kim
Subject: RE: End of Kiting?


On Wed, 25 Aug 1999, Blair, Keith (Keith Blair) wrote:
>
> > we will most likely also slightly increase
> > the durations of DoT spells to compensate for
> > the additional time necessary to cast the spells
>
> So it's also going to take LONGER to cast DoT spells?

No, the DoT will last longer.

> > The reports I have in so far basically say
> > if the monster is out of your melee range
> > it takes no damage.
>
> So in other words, a group cosisting of a wizard and a
> Shaman for example.. The wizard casts root on the mob
> and then the Shaman poisons it. Darn, sorry - you're
> not close enough to the monster, your DoT isn't going
> to work?

If Brad is correct, then rooting it would cause the DoT to do
damage.

> The whole point of a DoT is to poison something. If we
> as players chase a mob that poisoned us, does OUR
> poison stop? I bet I can tell you the answer to that
> one rather quickly. Poison is poison. It's in the body,
> it doesn't go away just because you have to chase
> something. I don't normally kite (how boring) but I'm
> totally against them changing the spells this drastically
> for everyone just because some people do.

Well, to force a balanced discussion on it, I always thought
Verant should've changed the AI so the spellcasting monsters
with DoTs would kite players (kinda like those annoying
archers and witches in Diablo). Then whatever the players ask
be done to mob kiting, do the same to player kiting.

--
John H. Kim
kim@...