[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 5717
Date: Fri Aug 27 03:20:39 BST 1999
Author: Naeeldar
Subject: Re: End of Kiting?


Actually he is making a point people dot on pulls so they take damage when
being brought back to their group or pet which now is useless. A lot of
petition are being started up one in paticular on eqdruid.com. I'm personaly
going to sign it.

Naeamin Wood Elf Bard
Naeeldar Dark Elf Necromancer

-----Original Message-----
From: Sean Kennedy <orang@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Thursday, August 26, 1999 9:19 PM
Subject: Re: [eqbards] End of Kiting?


>From: "Sean Kennedy" <orang@...>
>
>
>----- Original Message -----
>From: Blair, Keith (Keith Blair) <kblair@...>
>To: <eqbards@onelist.com>
>Sent: Thursday, August 26, 1999 11:09 AM
>Subject: RE: [eqbards] End of Kiting?
>
>
>> From: "Blair, Keith (Keith Blair)" <kblair@...>
>>
>> > is implemented and you pull with a dot spell it will no
>> > longer do damage because it will be chasing after you.
>> > >
>> > Then you stop, and it starts taking damage again. The
>> > increased duration makes up for the lost ticks of damage
>> > during the pull.
>>
>> That's incorrect if we're all reading it correctly. It's
>> not being based on whether YOU the player are moving. It's
>> being based on whether the mob is moving. So the argument
>> above stands. If you pull with a DOT spell and the mob
>> is running towards you - the DOT isn't doing any damage.
>>
>> And again, long term damage is not as preferred to me as
>> damage done up front. I'd prefer to have a lot of damage
>> in the beginning and end the fight faster rather than
>> the DOT lasting longer.
>>
>
>are you being intentionally dense? If you stop, the mob
>catches you and *TA-DA* STOPS! So he starts taking
>damage again. How hard is this? If you're going to end
>up running for that long, and be that far away from the
>mob when you reach your group/fight spot, don't pull with
>a dot, pull with DD. For short pulls you lose a couple
>of ticks of damage if you continue to pull with it. I have
>a shaman, I usually pull with my dot, run to my fighting
>spot (somewhere out of the usual mob paths) turn and
>and get another cast in to slow the monster. The only
>adjustment I have to make is how I pull, now I just have
>to slow it (drowsy for another level, then walking sleep)
>then, when I reach my fighting spot, dot it. The net effect
>is the same, as drowsy last longer than the poison dot line.
>
>
>As for this "I'd prefer to have a lot of damage
> in the beginning and end the fight faster rather than
> the DOT lasting longer.", then don't use dot's, use
>DD.
>
>I actually like the dot lasting until the end of the fight,
>during a string of misses with a long delay 2hb weapon,
>it's nice that the mob's health is still dropping. For me,
>the way I fight, the changes will result in an improvement
>in performance.
>
>This all regards solo play, in a group the dynamics
>are different, and I think I won't even notice. (In
>a decent group, even a poison dot doesn't always
>reach the end before the mob drops)
>
>
>
>
>
>--------------------------- ONElist Sponsor ----------------------------
>
>Show your ONElist SPIRIT!
><a href=" http://clickme.onelist.com/ad/tshirt2 ">Click Here</a>
>With a new ONElist SHIRT available through our website.
>
>------------------------------------------------------------------------
>