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Message ID: 5735
Date: Fri Aug 27 16:57:00 BST 1999
Author: Talies the Wanderer
Subject: Bard kiting


At 09:26 AM 8/27/99 -0600, "Kimes, Dean W." <Dean_Kimes@...> wrote:
>The real problem Verant is trying to solve is kiting. They think its a
>problem, so for the sake of argument lets assume it is for a moment. The
>major effect of kiting is that it allows you to combat monsters you normally
>could not, with little risk. The main objective is to put that risk factor
>back in, not to make it impossible. This could be accomplished very easily.
>If they set DOT's to only do damage when a monster is within a certain
>range, kiting would still be possible, but more risky. If they make the
>effective range twice the range of the melee attack of the critter, I would
>think they would achieve their goal. Sure you could run around with a
>critter on you and kite, but one misstep, one hit tree, one bit of lag and
>the critter will get a swing, proabably a bash, and if he stuns you? Well
>we all know the result of getting stunned by a deep red, death.

I think that some people are still so "practiced" at it, that they would
never take hits. I agree with the idea of solving it - but what I think is
that they should instead change it to make DoTs more easily resisted by
deep reds. In fact, DoTs should be pretty much impossible to affect a deep
red, really hard for red, and kinda tough for yellow. (Sorta like Melee
weapons are, y'know?)

My Opinion, your milage may vary.
Talies