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Message ID: 5742
Date: Fri Aug 27 18:06:13 BST 1999
Author: Kimes, Dean W.
Subject: RE: Bard kiting


Actually my point would be that our songs are not DOT's but rather limited
DD's. For example if you Chords something now and then run out of Chords
range, the target does not take damage on the subsequent pulses. So either
it isnt a DOT, or it already works like I suggested with a limited range.

Kitasi

-----Original Message-----
From: Sean Kennedy [mailto:orang@...]
Sent: Friday, August 27, 1999 10:45 AM
To: eqbards@onelist.com
Subject: Re: [eqbards] Bard kiting


From: "Sean Kennedy" <orang@...>


----- Original Message -----
From: Talies the Wanderer <snicker@...>
To: <eqbards@onelist.com>
Sent: Friday, August 27, 1999 8:57 AM
Subject: [eqbards] Bard kiting


> From: Talies the Wanderer <snicker@...>
>
> At 09:26 AM 8/27/99 -0600, "Kimes, Dean W." <Dean_Kimes@...>
wrote:
> >The real problem Verant is trying to solve is kiting. They think its a
> >problem, so for the sake of argument lets assume it is for a moment. The
> >major effect of kiting is that it allows you to combat monsters you
normally
> >could not, with little risk. The main objective is to put that risk
factor
> >back in, not to make it impossible. This could be accomplished very
easily.
> >If they set DOT's to only do damage when a monster is within a certain
> >range, kiting would still be possible, but more risky. If they make the
> >effective range twice the range of the melee attack of the critter, I
would
> >think they would achieve their goal. Sure you could run around with a
> >critter on you and kite, but one misstep, one hit tree, one bit of lag
and
> >the critter will get a swing, proabably a bash, and if he stuns you?
Well
> >we all know the result of getting stunned by a deep red, death.
>
> I think that some people are still so "practiced" at it, that they would
> never take hits. I agree with the idea of solving it - but what I think
is
> that they should instead change it to make DoTs more easily resisted by
> deep reds. In fact, DoTs should be pretty much impossible to affect a
deep
> red, really hard for red, and kinda tough for yellow. (Sorta like Melee
> weapons are, y'know?)
>
> My Opinion, your milage may vary.
> Talies
>

Ok, we're wandering again (and I've been one of the worst offenders). I've
alway pointed out to people that bard kiting requires the mob to be in
bellow
range, and that is short enough to A. Keep it from dumping on somebody,
and B. be a decent bit of risk. Still tedious as anything though :)

I just dumped EQ_shamans because the whining over there was irking
me so much that my aggravation spilled over here. My fault, sorry.

On bard related issues, if they did the same thing you suggest to our damage
songs, how much use would they be in a group?




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