[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 5993
Date: Thu Sep 2 20:21:19 BST 1999
Author: Christine
Subject: Re: travels behind the scenes and the infamous 'cat room' OT


>Didn't someone on this list fall victim to the infamous wcommons/befallen
>'cat room' bug? I was wondering how one could get into that room. I have
>seen screenshots of it, and of Befallen using the Eye of Zomm, but I don't
>recall anyone saying how they got stuck in there. The screenshot I
remember
>most was the one showing several npc shopkeeper's caught in the room as
well
>along with several other creatures including a young kodiak. Anyone have
>any more info on this?

Whenever you overstep a zone line (like the zone load doesn't trigger
because of lag or because of some other bug) you end up in an 'otherwold'
space, which is just some overlap created by the game programmers that
you're not supposed to see. All you need to do is run back to where the zone
should have been, and you will zone again, back out to where you wanted to
go.

The cat room seems to be only in some of the areas around Freeport (like
Commons and Befallen) whereas other zones just have a continuation of the
zone which appears similar to the zone itself, but often ends in a strange
non-space (like a buggy sky).

The bad thing is, sometimes monsters WILL chase you back there, and you WILL
die. This happened to me in Mistmoore, and I could see my corpse behind the
zone line, but I couldn't /corpse it closer to me, and whenever I tried to
walk to it I would just zone. :P Had to get a GM to pull it out.

Anyway, here are some screenshots:

The cat room in Befallen: http://www.goglobaldesign.com/eq/cats.jpg

Over the zone border in Freeport: http://www.goglobaldesign.com/zone.gif

Brin d'Allaney