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Message ID: 608
Date: Thu May 13 19:10:02 BST 1999
Author: John Kim
Subject: Re: Kelin's Lament


On Thu, 13 May 1999, jay schultze wrote:
>
> As far as getting into trouble - having Accelerando is the key to staying
> out of trouble. When I was a wizard (before I got my world gate spells), I
> used to balk at the idea of travelling across the Plains of Karana because
> of the griffons, homers, etc...an alert bard should have no worries.

They toned the griffins down. They now /con threatening, and
don't attack unless you stand next to them for a few seconds
(or I guess if the griffin sneaks up behind you while you're
fighting). I've recently seen them fly right over people on a
couple occasions without incident. (Then again, the bandits
in Butcherblock now /con threatening, but attack on sight.)

> HOWEVER, Oasis of Marr and the Desert of Ro areas can be a pain...I've had
> my share of bumping into Sand Giants, Lockjaw, Dry Bones, etc at the crest

Gators are *fast*. I was fetching for my group and was barely
able to stay ahead of them with Accelerando with my drum, and
I'm L15. Cats are fast too.

On what server do you need Kelin's Lament? I'm on Karana and
was planning to make the trip from Kelethin to Qeynos some
time this week. I could buy a couple extra copies and sell
them there.

--
John H. Kim
kim@...