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Message ID: 6091
Date: Sun Sep 5 21:49:29 BST 1999
Author: Christopher Mills
Subject: Re: Digest Number 313
> > So it seems that you don't get any chance to increase your skills (hand-to-This was the kernel of info I was looking for.
> > hand or any other offensive skills) when using the Lute. As far as I could
> > tell, you don't increase in Dodge or Defense either...
>
> Your hand-to-hand skill will indeed go up while using an
> instrument.
> It may be one of those skills that doesn't go upI could believe this. What I was suprised by was not so much that my HtH
> except upon success. I spent a half hour running around with
> a level 1 monk wondering why he was rarely hitting for more
> than 1 point of damage when I finally got the "You have become
> better and hand to hand (1)" message, after which it went up
> pretty quickly. (Doh - remember to train at least one point
> in each weapon skill. :-)
> Hmm...I wonder how much a barbarian warrior can punch for at high levelsHe hits pretty hard. Toss in Chant of Battle with a Lute and he's got
> with a maxed hand to hand. 10? 20? I *think* I punched for 6 once, but I'm
> not sure...average seems to be 2 to 4, with lots of misses.
> > Anyone with more experience in the support-bard role have any tips for aInvaluable song, once the party understands how it works.
> > battle-bard? I was pretty impressed at how effective I am at higher levels
> > with just songs...
>
> Well, lullaby just gets better and better...I hadn't used it for a few levels,
> because it was such a hassle finding a spot where I wouldn't sleep people
> in other groups. (On Rallos Zek) But lately, with Cazic having 10-15 people
> on average, I've pulled it out again, and have been rather amazed how well it
> works. 5+ lizzies, almost no resists, very few of them waking up early...its
> beautiful.
> Lull has proven useful lately too. Nice trick: Invis up, sneak past what you planAlso invaluable tactic.
>
> to pull, lull the stuff thats within agro radius that you don't want to fight yet,
> then
> have your puller pull the mob. This way, with almost no risk, you have 3 fewer
> mobs incoming...