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Message ID: 6185
Date: Wed Sep 8 16:39:19 BST 1999
Author: CYR, Thierry
Subject: RE: Going after the Mistmoor drum


a hint... do like the rest of the people, run to zone. Her alone is a nasty
one, and her charm is very powerfull, it kept a magician charmed for a very
long time when i got my drum, and my buddies dispelled the guy about 8 times
without success. your party might not be strong enough to kill her but then
again, it might be, whatever happens it will be ugly, good luck.

Minkin Nehoc
Sol Ro

> -----Original Message-----
> From: Elijah Meeker [SMTP:elijah@...]
> Sent: September 8, 1999 11:09 AM
> To: eqbards@onelist.com
> Subject: [eqbards] Going after the Mistmoor drum
>
> From: "Elijah Meeker" <elijah@...>
>
> Well after a binge of pursuing crafted armour for our warrior, she decided
> we should go after a mistmoore drum for myself and another bard. To bring
> to
> the party we have:
>
> Druid 29
> Warrior 28
> Thief 28 (I think)
> Cleric 26
> Wizard 26
> Bard 26
> Bard 24 (me :o)
>
> And maybe a few well wishers, possibly high level, just for fun.
>
> Our general strategy so far:
>
> Camp at graveyard waiting for trains coming from the secret door (I
> haven't
> been there this is all blind talk based on suggestions) when the train
> happens look for the named gypsie with the pet. I will be singing
> guardian/elemeal at a minimum, as well as other magic resist buffs. Nuke
> the
> gypsy, loot and zone.
> My question for folks who have done it is, in your opinion, do we stand a
> chance at ALL? Hints, suggestions?
>
>
> Tszaaz E'Taurguin, who isn't confused that they just want to make their
> errand boy run faster.
>
>
>
>
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