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Message ID: 6269
Date: Thu Sep 9 19:04:13 BST 1999
Author: Steven S. Klug
Subject: RE: Instruments vs. Melee quandry


Heh, don't misconstrue my email as a flame. I certainly have nothing
personal against you or any other 50th level character. I'm simply
debating the philosophy behind playing a level 50 character, and whether
Verant really ever intended people to play maxxed out characters for very
long. I merely assert that it may be time for Shada (not you, but Shada)
to go into the hallowed halls of the legendary bards that achieved that
pinnacle of power. If you've gotten all the spiffy items, and done all the
spiffy quests in the game, what's the point? Roleplaying? Sure, but that
can be done with ANY level character.

Yes, it would be great if they raised the level cap and came up with a
bunch more zones for >= 50th level characters, but not at the expense of
all the people that aren't that high. We ALL knew there was a level 50 cap
when we started this game, so we can't use the "we're paying for this
service" argument.

In any case, this isn't particularly bard specific. So I'll leave the
discussion at that.

At 01:50 PM 9/9/99 -0400, you wrote:
>From: "Garramone, Michael (CCI-Las Vegas)" <Michael.Garramone@...>
>
>well excuuuuuuuuse me =P
>
>that is what the planes are for. when Fear was open (yes it is open now but
>impossible for 40 level 50s) a large majority of 45+ characters was there
>for most of their time, thus freeing up space for spots where they would
>normally take away from the rest of the 40-50 characters. it got us out of
>your way. it also kept me from creating new characters and going after
>items for them (so sue me). before they patched Fear and made it
>impossible, i had no other characters. now i have two. like you said, the
>vast majority of players are not 50, and consequently the vast majority of
>zones are not for level 50 players. as of now, there are really only 2
>zones, which i mentioned: Solusek B and Lower Guk. more zones for us is the
>answer, not retirement. thanks for wanting to get rid of me though =P
>
>Shada (wonders how long Talies will let this one go hehe)
>
>> From: "Steven S. Klug" <sklug@...>
>>
>> I guess I really don't understand this. Maybe I'm incorrect
>> in assuming
>> that the whole point of EverQuest is the experience of
>> getting to level 50.
>> There may be a few challenges left at level 50, but that's
>> not really what
>> the game is all about. Once you reach 50, I don't really see
>> the point.
>> You've won, essentially. You've become a demi-god, or
>> whatever. If it was
>> a single player game, it would be over. Why should Verant
>> have to generate
>> content for those that have maximized their characters, beyond the few
>> really tough encounters that should be the ultimate victories for said
>> characters? Once you've killed Nafagen, or Lady Vox, or
>> other Uber-mob,
>> shouldn't it be time to retire? Obviously this stance would cause the
>> level 50 people to stop playing, and move on to other games,
>> but I think
>> that this is how it should be (unless they want to play as a different
>> character). The VAST majority of players still haven't
>> reached 50, and
>> most aren't even close. Verant can't make the game revolve around
>> powergamers, because they would never be able to keep up. In
>> fact, I'm for
>> putting level 50 characters into forced retirement until the expansion
>> pack. That way we could get rid of all this farming for
>> guilds, and for
>> other twinked characters. Plus we'd stop distracting the
>> developers from
>> fixing the real problems with the game. In my opinion, lack
>> of things for
>> level 50 players to do is not an important problem in the game.
>>
>> Just my 2 cents.
>>
>
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Steven S. Klug
-- sklug@...