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Message ID: 6307
Date: Fri Sep 10 10:01:12 BST 1999
Author: Stephane Lange
Subject: RE: what to do with (for) lev 50s' was Instruments vs. Melee quandry


Hi all,

I don't think you have a good idea of what it's possible to do in
a game with a computer.
It's not the reality and you are stop by the limit of this computer.
A massivly multiplayer game which is dynamic, with thousand of
monster and player.
Yes perhaps you could have it, in 2010 or 2020 ...
And I don't talk about programmers who will have to implement this.

Don't forget the limits my friends ;)


-----Message d'origine-----
De: Arwen [mailto:arwen@...]
Date: jeudi 9 septembre 1999 22:57
´┐¢: eqbards@onelist.com
Objet: Re: [eqbards] what to do with (for) lev 50s' was Instruments vs.
Melee quandry


From: "Arwen" <arwen@...>

Sylly you have a good idea hon..now send this to VERRANT! ( how did someone
called silly get so wise.... GRIN!?!)

Elyana

>But that is not the answer - Verant - wake up and make the high level world
>Dynamic! Keep track of the monsters and make them get harder and meaner or
>have better AI depending on how well the last fights were. If Thulaak,
etal
>slays a dragon - make the next one have better guards - or spawn in
>different place with badder stuffs - Make the Planes be dynamic
environments
>- that have dynamic AI for battling these lev 50's. And if you can do this
>in code - you wont have to spend so much resources coding and arting new
>zones - make the ones you got dynamic.
>
>Sylly.
>



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