[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 6600
Date: Wed Sep 15 23:47:20 BST 1999
Author: Reece, Tom - 25IDL G4
Subject: RE: Plane of losses


Just an idea, but perhaps Verant could reduce the toughness of the combats
in the Planes so people have a better chance of survival but also make the
Planes somehow reflect what they are. For example, in Fear, the players
magic resist rate gets periodically checked to see if they become scared.
Could be at anytime, in combat or while they are sitting around. If so,
they start fleeing in a random direction. In Hate, make it where a player
can, if they fail their resist, become consumed by irrational hate and start
attacking anything nearby, monsters or players. In Fire, players are hit by
constant heat that affects health and/or stamina. In Air, constant gales
that cause damage. I came up with these on the fly so I'm sure there are
other things that could be done similar to these.

I don't think this is a problem I will have to worry about for another year
or so. By that time, who knows how the game will work.

Galtin of E'ci
22 bard
>
> > No matter what they say I still find it hilarious that people consider
> it a
> > problem that they are afraid to go to the Plane of Fear. I feel for
> those
> > who were slaughtered, but I think we should all be afraid to go there.
> It
> > shouldn't be hopeless, but it should be feared, not merely viewed as a
> new
> > place to get xp and cool items.
> >
>
> Umm. Do you somehow get the idea it's not currently hopeless? If you
> want a real plane of fear that works like the current one but is a bit
> cheaper on system resources they should just make a gate that kills you
> and deletes your body when you use it. We currently have the same basic
> effect. There's a big difference between really scarey and unplayable.
>
> --
>