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Message ID: 6741
Date: Fri Sep 17 22:04:56 BST 1999
Author: Wayne Sheppard
Subject: Clerics


Since I play both a cleric and a bard, I'd like to correct some of the
Cleric rumors going on around here.

Cleric only equipment?
The first and only Cleric-only weapon (that I have heard of) was just found
on Vox.
The only Cleric-only armor is on the Plane of Fear.

There is a quest weapon that is Cleric and Paladin, just like many items
that are Bard and Rogue only.


As to hitpoints, Bards and Clerics have about the same amount. But if you
compare a Dwarven Cleric (95 STA) to a Wood Elf Bard (65 STA) you will
probably see a difference in favor of the Cleric. My Half Elf Bard has
higher stamina and hitpoints than my High Elf Cleric.

Combat favors Bards. Bards get dual wield and I believe a higher weapon
skill cap. Clerics can do ok at melee, but are much more effective if they
are meditating during combat. So Bards are much more effective in combat
that Clerics.


Divine Aura lasts for 18 seconds, and is not perfect Invulnearbility as we
can be stunned quite easily. I consider myself very lucky if DA actually
allows me to get to the zone before dying. It has a 10-15 minute recycle
time.

Divine Aura is more useful when used in combat. But it doesn't work like
some of you think.

> Imagine the following, 4 wizards, 1 cleric. Cleric casts smite,
> then divine aura and gives the wizards 18 seconds of nuking. In same
> situation the bard would take a hell of a lot of damage trying to solo
tank
> the same critter the cleric could.

As soon as the Wizards start nuking, the mobs will switch from the Cleric to
the Wizards. Now the Cleric con only watch the Wizards die, as he can't
attack or cast any spells (including HEAL) until the 18 seconds wear off.
It really sucks watching a party member die because you are not allowed to
heal.

The best way is to use DA on a pull when the puller is taking heavy damage.
Heal a couple of times when the puller shows up, and draw all the mobs to
you. Then use DA to give everyone 18 seconds to pull them off you. This
works ok, but in many pickup groups this would get me killed as the group
didn't understand what I was doing. The DA would wear off and I'd still
have 4 mobs on me, while all the tanks are all focusing on a single mob.

It is much better to have an Enchanter or Bard in the group that can do
crowd control for you.


Wayne