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Message ID: 6754
Date: Fri Sep 17 23:02:48 BST 1999
Author: jhenders@bogon.com
Subject: Re: Re: Divine Aura and Bards


On Fri, Sep 17/99, Miriana Windryder <miriana@...> wrote:
> From: "Miriana Windryder" <miriana@...>
>
> The problem I've found that ever since the bard melee skills started
> capping, it becomes more and more important to treat them as a caster
> (meaning the tanks stop to pull creatures off of them) than as a full
> fledged melee class, where the group happily allows 3 things to beat on
> the bard while trying to kill something else.

Heh. I've always said clerics are a bard's best friend. At least you
have noticed that. This is why I find it so frustrating that I can't
pull a mob off the cleric anymore. And it's worse without a cleric. I
got the itch to play again last week so I logged in and ended up in a
party with 2 rangers, a warrior and wizard deep in Sol B hunting bats.
Got 3 bats in one pull than the extra 2 decided to beat on me. I got
real low and no one could get them off, then of course when I was at a
bubble the third frenzied on me too and down I went. Then, after I found
a friendly cleric to res me, a lava duct crawler showed up just as she
cast the res spell, so I reappeared, under the influence of the new
resurrect effect, and it immediately dotted me with it's blood boil
dispite being in combat with others. And, before she could med up
enough mana for another res my second corpse disappeared as it was
empty. Sigh. A full bubble out of 49 down the tubes.



--
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