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Message ID: 6758
Date: Fri Sep 17 23:27:49 BST 1999
Author: Kimes, Dean W.
Subject: RE: Clerics


With a str of 87 I'd be near max weight in small bronze. I'm at 68 lbs now
wearing studded, Crush tunic and barbed arms/legs. The dwarf is in full
small bronze and weighs about 90 with weapons I think. Granted he's
carrying a wepon that's heavier than mine, but only by 2.0 lbs.

Kitasi

-----Original Message-----
From: Naeeldar [mailto:jackal@...]
Sent: Friday, September 17, 1999 4:02 PM
To: eqbards@onelist.com
Subject: Re: [eqbards] Clerics


From: "Naeeldar" <jackal@...>

Why don't you buy medium bronze? On my server medium bronze goes for the
same price as small bronze.

Naeeldar

-----Original Message-----
From: Kimes, Dean W. <Dean_Kimes@...>
To: 'eqbards@onelist.com' <eqbards@onelist.com>
Date: Friday, September 17, 1999 5:38 PM
Subject: RE: [eqbards] Clerics


>From: "Kimes, Dean W." <Dean_Kimes@...>
>
>Actually I play a cleric and a bard as well. Several of the bard/rogue
>items are or already have been realigned to be rogue only due to rogue
>complaints. And yes the primarily found Cleric weapon is Cleric/Paladin
but
>there are many special weapons easily obtainable for clerics like the
>Bloodforge hammer.
>High elves and halflings are the low for cleric hitpoints, half-elves and
>humans are the high for bard hitpoints. Our dwarf cleric has near 400hp to
>my 337 and he is 2 levels below me with no points added to stamina and no
>boosting items (just like me). His AC is also 30 points higher since his
>strength is 100+ with minimal point investment. Maybe clerics in general
>only make slightly better or equal tanks to us, but dwarf clerics
definitely
>make better tanks than any bard.
>Bards do get dual wield at 17th level. The increased damage in minimal in
>most group combats as you get one extra attack occassionally instead of 20
>extra AC versus all the attackers beating on you. I doubt I will dual
wield
>if I am facing multiple mobs as an 8% AC increase vs multiple opponents is
>better than a 10-15% increase in damage vs one opponent. Just like our
>healing song on a full group is a whopping 48 pts per pulse, with lute
>seated at 16th level. Against more than one attacker a shield quickly
>becomes better for someone who dual wields, but doesnt dual wield well.
>Additionally as far as I know clerics melee skill caps at 200 just like
>ours, only they don't get there until 49 while we get there at 40. At
level
>16 with an 85 (max) I hit only slightly more than my dwarf cleric
compatriot
>at 60. Since he hits for max 95% of the time due to having a str of 135 or
>so and I hit for max about 70% of the time at strength 102 (both with
buffs)
>he does nearly as much damage as I if not more. Even with the well known
>bard hate factor, we can twist spin most mobs where I hit them they turn to
>me, he hits them they turn to him etc. That means our damage values
overall
>are very close.
>In addition his full suit of armor cost less than 150pp. I on the other
>hand have one piece alone that cost me that much (silvered bracer).
>Granted I have far more options than he does as far as play style. In the
>groups using the wizard cleric combo I talked about the mob died before
ever
>leaving the invulnerable cleric. Probably not always the case, but it sure
>was while I was there. I was told my role was to heal them and speed up
the
>clerics attacks so he could do enough damage to stay far enough up to avoid
>the mob leaving him. Might have been unique to what we were fighting at
the
>time but it sure seemed to work, only saw a wizard attacked once and that
>was by a straggler.
>
> Kitasi and Xabasbus
>
>-----Original Message-----
>From: Wayne Sheppard [mailto:mrwayne@...]
>Sent: Friday, September 17, 1999 3:05 PM
>To: eqbards@onelist.com
>Subject: [eqbards] Clerics
>
>
>From: "Wayne Sheppard" <mrwayne@...>
>
>Since I play both a cleric and a bard, I'd like to correct some of the
>Cleric rumors going on around here.
>
>Cleric only equipment?
>The first and only Cleric-only weapon (that I have heard of) was just found
>on Vox.
>The only Cleric-only armor is on the Plane of Fear.
>
>There is a quest weapon that is Cleric and Paladin, just like many items
>that are Bard and Rogue only.
>
>
>As to hitpoints, Bards and Clerics have about the same amount. But if you
>compare a Dwarven Cleric (95 STA) to a Wood Elf Bard (65 STA) you will
>probably see a difference in favor of the Cleric. My Half Elf Bard has
>higher stamina and hitpoints than my High Elf Cleric.
>
>Combat favors Bards. Bards get dual wield and I believe a higher weapon
>skill cap. Clerics can do ok at melee, but are much more effective if they
>are meditating during combat. So Bards are much more effective in combat
>that Clerics.
>
>
>Divine Aura lasts for 18 seconds, and is not perfect Invulnearbility as we
>can be stunned quite easily. I consider myself very lucky if DA actually
>allows me to get to the zone before dying. It has a 10-15 minute recycle
>time.
>
>Divine Aura is more useful when used in combat. But it doesn't work like
>some of you think.
>
>> Imagine the following, 4 wizards, 1 cleric. Cleric casts smite,
>> then divine aura and gives the wizards 18 seconds of nuking. In same
>> situation the bard would take a hell of a lot of damage trying to solo
>tank
>> the same critter the cleric could.
>
>As soon as the Wizards start nuking, the mobs will switch from the Cleric
to
>the Wizards. Now the Cleric con only watch the Wizards die, as he can't
>attack or cast any spells (including HEAL) until the 18 seconds wear off.
>It really sucks watching a party member die because you are not allowed to
>heal.
>
>The best way is to use DA on a pull when the puller is taking heavy damage.
>Heal a couple of times when the puller shows up, and draw all the mobs to
>you. Then use DA to give everyone 18 seconds to pull them off you. This
>works ok, but in many pickup groups this would get me killed as the group
>didn't understand what I was doing. The DA would wear off and I'd still
>have 4 mobs on me, while all the tanks are all focusing on a single mob.
>
>It is much better to have an Enchanter or Bard in the group that can do
>crowd control for you.
>
>
>Wayne
>
>
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