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Message ID: 6926
Date: Wed Sep 22 16:16:34 BST 1999
Author: kim@xxxxxxxxxx.xxxx
Subject: Re: Dual Wield (Was:Re: pvp bard song suggestions)
>There seems to be some misunderstanding about why JM and I
> Here's an example: Using round numbers here, and mythical weapons, both with
> a .25 efficiency rating, a 5 dam/20 delay and a 10dam/40 delay weapon. All
> results assume a 50th level player, with 200 in all his combat skills, and
> 100 STR. The 5 dam/20 delay weapon will outperform a 10dam/40 delay weapon
> by about 27 percent in a two minute time period, in the primary. If you
> have double attack, it goes up to 44 percent, thanks to double the amount of
> DA activation checks. It will outperform by 39 percent if used in the
> secondary, mainly thanks to twice as many DW activation checks. If your
> class is capable of 'quad' attacks (see above), it goes up to a staggering
> 73 percent overall spread between the faster and the slower weapons.
> polarized. But you can still expect a marked advantage over the fasterThis happens due to "strobing," a bias that occurs in discrete
> weapon. Enough of an advantage to even sacrifice some small amount of
> efficiency in favor of speed. A well balanced scimitar, (5 dam/21 delay,
> ..238 eff rating), outdoes a barbed leather whip,( 7 dam/28 delay, .25 eff
> rating), by 14 percent in a two minute period used as the primary, and 19
> percent as the secondary. At 50th level, in pure melee combat, two minutes
> is pretty close to how long a typical fight lasts. Drop the time period
> down to one minute, the gap narrows, but is still evident. Drop it down to
> 30 seconds, it's a dead heat, still. Anything less than 30 seconds tends to
> favor the whip.
> If you factor in the highly variable factors of target defense and AC,I still maintain JM was in error here. More chances to hit
> first you go nuts, then you come up with results even more in favor of the
> faster weapon, as you get more chances to hit as well.