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Message ID: 7113
Date: Fri Sep 24 05:48:50 BST 1999
Author: Talies the Wanderer
Subject: Re: RE: Why do the melee classes keep wanting Bind?


At 10:34 AM 9/23/99 -0600, you wrote:
>
>Also, there is no excuse for any player to die 20 times in a row in one of
>these unfortunate instances. If you respawn and are immediately attacked by
>a guard at your bind point, you need to use the /quit command. This
>immediately exits you from the game without the 30 second camping wait.

Um - beggin' the cap'n's pardon, but how, praytell, do you type /quit when
you're dead?

And you are aware that /quit doesn't really remove your character from the
world, right? It's a forced emergency disconnect. Your character stays
"logged in" until it times out (2-5 minutes later). 2-5 minutes is a whole
lotta dying.

I'm going to second the motion: binding in evil cities is bad, m'kay? Heck
- even my EVIL character got KOS'd in Grobb! These cities are NOT meant to
be bound in, and I will concur - that at least Grobb now has a wandering
Basher near the entrance.

Talies