On Tue, 28 Sep 1999, Robin Wise 3 wrote:
>
> Playing Devil's Advocate, my PL was horrid, and my screen was full of spells
> going off (smite smite smite HEAL PLEASE smite smite HEAL PLEASE smite HELP!
> smite LOADING PLEASE WAIT), so this may not be a valid test. If anyone can
Heh. I was just thinking it might be neat to have a +/-
rating for EQ characters, kinda like they have for hockey.
For those that don't follow the sport, your +/- rating in
hockey is the number of goals your team scored while you were
on the ice, minus the number of goals the other team scored
while you were on the ice.
So you could inspect a player and see the number of
experience-giving monsters killed while grouped, divided by
number of group members who've died while grouped. i.e. avg
number of monsters killed per death incurred. So if a cleric
had a tendency to let group members die, you could avoid him
without having to experience several deaths for yourself. :-)
Nutty idea, doesn't fit into roleplaying, but fun to think
about. Though a number like this would focus attention away
from self-improvement (or self-preservation as the case may
be), and more towards group cooperation.
--
John H. Kim
kim@...