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Message ID: 7407
Date: Thu Sep 30 21:04:26 BST 1999
Author: Reece, Tom - 25IDL G4
Subject: RE: Hey this sounded interesting..
> Despite what people seem to think at times, Verant has three years of 25
> or so
> people having worked on this game. Somewhere there is a Master Design
> Document that is probably around 1,000 pages long. If you believe that
> decisions like player binding weren't discussed for litterally hundreds of
> man-hours you're sorely mistaken and have no idea how much effort and time
> has
> gone into this game.
>
> NPCs will never be given the ability to bind. This would kill "Binding
> for
> donations at gates", and the sale of binds. Verant does not want to do
> this
> (In fact in the Policies and Procedures manual for Guides it forbids
> Guides
> from binding players because it would 'damage the economy of players
> selling
> binds'). NPCs binding would lower caster's value to the non-casters in
> Norrath and eliminate a point of player interaction, Verant doesn't want
> that
> either. I've got a 14th level Enchanter and I bind for free all the time
> even
> though I could use the cash. Why? Because I like that feeling I get when
> some 10th level player say "Hey, thanks a lot!!" when I turn down his 2gp
> that
> he's trying to donate. NPCs binding would eliminate that four thousands
> of
> players.
>
> Bind anywhere? Never happen. In fact, I think the casters are probably
> lucky
> to have gotten that ability, as it's potentially quite unbalancing when
> fighting uber-mobs like dragons. "Yeah, I lost a level dying 14 times
> while
> fighting Vox, but I would just spawn, mem my spells and nuke until I got
> killed." This is precicely why Ressurection effects have been made so
> horrendous. Probably casters being able to bind anywhere was to offset
> how
> fragile they are should the group get overrun by mobs. The casters are
> the
> least likely to make it to the zone alive in a bad situation.
>
> Also, there absolutely HAS to be a serious penalty for dying; it's a very
> important part of the game. Many people make the "game fun" or the "I can
> only play two hours a week" argument, but when you consider the impact
> that
> binding anywhere would have on group dynamics and strategy, you quickly
> see
> that it works best the way that it is. Verant has decided that getting to
> your corpse, in addition to the experience lost is what that penalty is.
> When
> there is a penalty for dying you coordinate your actions and fight with
> more
> strategy. Verant (and I) want this VERY much. Conversely, if there were
> little or no penalty for dying, sloppy unbalanced groups would just go
> into a
> place like Mistmoore with little or no regard of how the zone works.
> They'd
> just pull the castle and beat on stuff until everything was dead with the
> minor annoyance of having to loot their corpses. I wouldn't be addicted
> to
> that game.
>
> I have never had the problems that you describe getting a bind. Getting
> bound
> in Erudin can be tough, as that continent is currently underutilized.
> There
> are only two types out there now. Newbie Erudite players that are trying
> to
> get up to level 4 or 6 or so before going to Qeynos where the real action
> is,
> and higher level Druid types running out to Kerra Isle for a questing
> reason
> that I won't disclose here. However, since nothing is really going on out
> there I never really need a bind out there. Paineel is due to open in the
> next few weeks. It is a higher level zone built off of Tox Forrest.
> Erudin
> is likely to get a lot busier soon, and when it does Kerra Isle will also
> probably start being used for its intended purpose (a teens level zone)
> instead of just having 6 high level druids in it. I would personally
> never
> sit for two hours waiting for a bind. I'd continue to solicit binds if
> people
> didn't show up within five or ten minutes. 11pm Mountain? I routinely
> play
> until 3am Central and I never have problems getting binds in the major
> cities.
>
> Jason A. Farque
> CDI at http://www.pigging.com/
>
>
>
> ----- Original Message -----
> From: Kimes, Dean W. <Dean_Kimes@...>
> To: <eqbards@onelist.com>
> Sent: Thursday, September 30, 1999 12:06 PM
> Subject: RE: [eqbards] Hey this sounded interesting..
>
>
> > From: "Kimes, Dean W." <Dean_Kimes@...>
> >
> > Actually I am more sick of hearing we won't get bind. You are right it
> > won't happen until people start leaving EQ in droves because they are
> either
> > A, a melee class that is sick of running to their bodies on Kunark from
> > Freeport, or B, they are a caster who is sick of constantly dying
> because
> > all the tanks have either quit or are an hour away in Freeport because
> the
> > lizard race is evil and they can't bind there. Verant needs to realize
> that
> > bind is not a class balance issue it is a game fun issue. I frankly
> > wouldn't care if we got bind if either everyone could be bound
> everywhere by
> > a caster, and or there were npc's to bind you in cities.
> >
> > I have quit playing 5 times in the last 2 weeks because I found myself
> in a
> > city waiting for over an hour trying to get bound. Adventuring on
> faydwyr
> > while bound in Freeport is pointless, as is adventuring on erud while
> bound
> > in Qeynos. I have never been able to get bound on Erud unless I brought
> my
> > own binder with me. I have sat in Kaladim for 2 hours waiting to get
> bound
> > after having been sent tells by three different casters in Butcherblock
> > saying hold on they would come bind me. None of them showed and they
> are
> > all on my ignore list now.
> >
> > The only 3 places I have been able to bind in regularly are Freeport,
> > Qeynos, and Rivervale and even in those places its nigh on impossible
> after
> > 11pm mst. I hae been bound in Halas for over a week without being able
> to
> > get a bind after trying in Kaladim, Freeport and Rivervale. last nite,
> > after 13 hours of play over the last week I was able to get bound in
> > Rivervale. For those of us who can't play in prime time and don't have
> a
> > regular group that gets online together on a consistent basis, binding
> is
> > currently a ridiculous situation.
> >
> > -----Original Message-----
> > From: Greg Gillan [mailto:GGillan@...]
> > Sent: Thursday, September 30, 1999 10:28 AM
> > To: 'eqbards@onelist.com'
> > Subject: RE: [eqbards] Hey this sounded interesting..
> >
> >
> > From: Greg Gillan <GGillan@...>
> >
> > We are not getting bind. We will never get bind and we have less need
> for
> > bind than any other class, considering the rate at which we run.
> > Talies, please KABONG this before this whole arguement starts up yet
> again.
> > I think most people are sick of hearing it by now
> >
> >
> > Elwyn Heartstring
> > Level 44 Bard
> > Erollisi Marr
> >
> > -----Original Message-----
> > From: Lange, Stephen [mailto:SLANGE@...]
> > Sent: Thursday, September 30, 1999 12:21 PM
> > To: Eqbards (E-mail)
> > Subject: [eqbards] Hey this sounded interesting..
> >
> >
> > From: "Lange, Stephen" <SLANGE@...>
> >
> > This is a posting that was on alt.games.everquest that I think is
> > logical and something that may be considered for a petition.
> > Let me know what you think.
> >
> >
> > This is a suggestion for a bardic form of Bind Affinity. Bards are
> amongst
> > Norath's primary travellers, so it seems a little odd that, somewhere
> > amongst the song set, there is no bind song.
> >
> > In an effort to avoid the "Give us bind" syndrome, I have applied some
> > thought. If you are already thinking "No way, bind for casters only",
> please
> > read on - you might actually be pleasantly surprised.
> >
> > The great Songmistress Alenia discovered a song, sung by a bard in South
> > Karana, which strangely and uniquely affected her. She aquired the
> > instructions for the singing of the song, and returned with it to
> Freeport,
> > thinking nothing further of it until her arrival.
> >
> > During her travel, she was accosted by a creature which, when she came
> to
> > loot it, produced a lump of ore. She placed this in her backpack, and
> > continued to freeport.
> >
> > The following morning, she dug out her notes, and decided to rehearse
> this
> > new song, before bringing it before her guildmaster for review. As she
> sang,
> > she noticed that the strange sensation she had experienced previously
> was
> > lacking, infact, she was most of the way through the song before that
> > sensation returned. Then the unexpected happened.
> >
> > The lump of ore, which she had not yet sold, began to resonate with the
> > chords and notes. Her mind was filled with a passion for the rocks and
> > stones, the earth and grass that had been hewn, cut, shaped and grown
> into
> > the town of Freeport. Her soul filled with a passion for Freeport, and
> she
> > realised she had bonded with Freeport.
> >
> > Feeling suddenly drained, she ceased the song and sat. She had
> discovered
> > it! She recognised the drained sensation from tales her mother had told
> her,
> > and with a clap of joy she cried out "Mana!".
> >
> > --- The practical explanation ---
> >
> > Bard's Bind would have a lengthy casting time instead of the usual
> "3.0".
> > And it would use mana, and a component (a piece of ore, or maybe some
> other
> > item which would fuel a bit of economy).
> >
> > The mana would be, say, 200 units. However; bard's bind would ALSO be a
> > group effect, requiring, say, 100 or 150 units of mana per extra person
> > bound. During the bind, each of the targets must be seated.
> >
> > That means: Bard sings bind, 1 member of party (within radius) is not
> > sitting for the entire casting duration, bind fails.
> >
> > If the bard is grouped with, say, 4 people, he would need 200 + 4 x 100
> =
> > 600 units of mana.
> >
> > The numbers might need juggling so that a bard can bind a full party of
> 6 by
> > level 30.
> >
> > I would suggest that the song be implemented as level 20 or 21, and that
> the
> > songs be shuffled so that it effectively replaces the level 14 song (the
> > cataloging libretto).
> >
> > Implementing level 21 makes most sense, since you could then move
> Melanie's
> > Melifluous motion down to level 14.
> >
> > I don't, however, think that we bards should get bind early (e.g. level
> 14).
> > I think prior to that point, making sure you can get bound is a good
> > encouragement for people to learn to *play* their character *as* a bard,
> to
> > socialise and such.
> >
> > Kayfess,
> > 34th Bard of Bertoxxulous,
> > Servant of Bristlebane
> >
> > ------------------------
> > My Comments:
> >
> > Wow, I have to say that you really did think that out. I like the fact
> that
> > you have couples the song with mana and with a reagent. I go back and
> forth
> > with the group based bind. One one hand, it would provide the melee
> classes
> > with a way to avoid a 5 zone run back to their body, on the other hand
> it
> > would probally cause an influx of people playing bards just to get that
> > ability. On the plus side, the bard would be even more important to a
> > group. I think by giving this abilitiy later in life, at say 21 as you
> say
> > is a great idea. Its far enough in that the casual player wont play for
> 21
> > levels if they really dont like it. But not too far that its out of the
> > range of the committed bard.
> >
> > One addendum to that idea of yours, would be to put a singing
> restriction on
> > the bard bind similar or greater to the paladin lay of hands.
> >
> > If a restriction like that was put on it, I would have NO problem with
> it
> > being group based bind. In addition you might make getting the song be
> a
> > hard involved quest that someone who is 21 could do solo, but would take
> a
> > lot of time.
> >
> > So, to summarize:
> >
> > Song: Bardic Binding Bellow
> > Level: 21
> > Casting Req's: Mana, 200 (Self) + 100 Per group member, 800 Mana for
> full
> > group + Reagent (Enchanted electrum or something like that),
> > ore, etc. Possibly make a Zone Specific Reagent
> >
> > Stipulations: Can only be sung once per day, similar to Lay of Hands
> > Acquired: By multi-part quest, forcing the bard to travel to many zones
> > (thus preventing us from becoming Bind whores)
> > Possible addendum to this.. make two spells.. the first
> being
> > a Self-Only Bind that is bought at a merchant. Still
> > would use reagents, but would not have a casting
> restriction.
> >
> > The Second Bind spell would be a Quest. It would be
> group
> > bind, but would difficult AND have a casting delay built
> in
> > like lay of Hands, etc. If you did it this way, you
> could
> > even make the delay greater, say 2 days. This would
> enable
> > the
> > bard to be able to self-bind at any time, but only group
> bind
> > on a limited basis.
> >
> > I think this is an excellent idea.
> >
> > >
> >
>
>