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Message ID: 7443
Date: Thu Sep 30 23:04:23 BST 1999
Author: Robin Wise 3
Subject: Re: Hey, this sounded interesting
>NPCs will never be given the ability to bind. This would kill "Binding forI get bound over a dozen times a week. I have never paid for one, nor have
>donations at gates", and the sale of binds. Verant does not want to do
>this (In fact in the Policies and Procedures manual for Guides it forbids
>Guides from binding players because it would 'damage the economy of players
>selling binds'). NPCs binding would lower caster's value to the
>non-casters in Norrath and eliminate a point of player interaction, Verant
>doesn't want that either. I've got a 14th level Enchanter and I bind for
>free all the time even though I could use the cash. Why? Because I like
>that feeling I get when some 10th level player say "Hey, thanks a lot!!"
>when I turn down his 2gp that he's trying to donate. NPCs binding would
>eliminate that four thousands of players.
>Bind anywhere? Never happen. In fact, I think the casters are probablyI must respectfully disagree. In my experience, casters die less than other
>lucky to have gotten that ability, as it's potentially quite unbalancing
>when fighting uber-mobs like dragons. "Yeah, I lost a level dying 14 times
>while fighting Vox, but I would just spawn, mem my spells and nuke until I
>got killed." This is precicely why Ressurection effects have been made so
>horrendous. Probably casters being able to bind anywhere was to offset how
>fragile they are should the group get overrun by mobs. The casters are the
>least likely to make it to the zone alive in a bad situation.
>Also, there absolutely HAS to be a serious penalty for dying; it's a veryThere must be a penalty, and there is, over and above the need to run to
>important part of the game. Many people make the "game fun" or the "I can
>only play two hours a week" argument, but when you consider the impact that
>binding anywhere would have on group dynamics and strategy, you quickly see
>that it works best the way that it is. Verant has decided that getting to
>your corpse, in addition to the experience lost is what that penalty is.
>When there is a penalty for dying you coordinate your actions and fight
>with more strategy. Verant (and I) want this VERY much. Conversely, if
>there were little or no penalty for dying, sloppy unbalanced groups would
>just go into a place like Mistmoore with little or no regard of how the
>zone works. They'd just pull the castle and beat on stuff until everything
>was dead with the minor annoyance of having to loot their corpses. I
>wouldn't be addicted to that game.
>I have never had the problems that you describe getting a bind. GettingI am truly happy that you never have this problem. I play on E'ci, one of
>bound in Erudin can be tough, as that continent is currently underutilized.
> There are only two types out there now. Newbie Erudite players that are
>trying to get up to level 4 or 6 or so before going to Qeynos where the
>real action is, and higher level Druid types running out to Kerra Isle for
>a questing reason that I won't disclose here. However, since nothing is
>really going on out there I never really need a bind out there. Paineel is
>due to open in the next few weeks. It is a higher level zone built off of
>Tox Forrest. Erudin is likely to get a lot busier soon, and when it does
>Kerra Isle will also probably start being used for its intended purpose (a
>teens level zone) instead of just having 6 high level druids in it. I
>would personally never sit for two hours waiting for a bind. I'd continue
>to solicit binds if people didn't show up within five or ten minutes. 11pm
>Mountain? I routinely play until 3am Central and I never have problems
>getting binds in the major cities.