[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 7446
Date: Thu Sep 30 23:11:43 BST 1999
Author: Kimes, Dean W.
Subject: RE: Hey this sounded interesting..


You argued that their spells are useful later on. Snare is nifty, but as
useful as Kellin's Lull?, no. As useful as Acellerando?, no. At 9th level,
and obviously before,if not for our entire careers, our spells are far more
a defining part of our characters than any of the 'hybrids' (RNG,PAL,SHD).
As far as I have heard it is NEVER suggested that any of these classes stand
back and just cast spells in a group. Most on this list advocate that role
for bards later in levels. The main point was we are more dependant on
spells than RNG, PAL, or SHD. We are at least as dependent on spells as
Shamans and Clerics, though probably not druids. There have even been
articles proclaiming Shamans to be the ultimate warrior class. Buff like
mad, rush into melee cause you're big, strong, have armor equal to a ranger,
and a big stick to swing. If bards should be standing back and taking a
caster role, doesn't that make us more like, than unlike, those classes
whatever they are?

Kitasi

-----Original Message-----
From: kim@... [mailto:kim@...]
Sent: Thursday, September 30, 1999 4:03 PM
To: 'eqbards@onelist.com'
Subject: RE: [eqbards] Hey this sounded interesting..


From: <kim@...>

On Thu, 30 Sep 1999, Kimes, Dean W. wrote:
>
> At my current (and everyone in my now guild's) rate of progression we will
> reach the levels that you claim their spells make a difference in
> approximately 2.5 years. That's 128 patches. I doubt the game will look

Snare is level 9. As are the first buffs.

> much like it does now at that point. Why does everyone seem to
continually
> use the argument "Wait until you are X level, then things balance out"
when
> X is invariably well above 20? Shouldn't a game be balanced at all levels
> of play?

Dunno where you got this idea from. The only inequality I see
at low levels (aside from a couple class balance issues) is
that nearly everyone, even casters, are pretty good at melee.
So that necessitates the early hybrid spells not be so
powerful to maintain balance.

--
John H. Kim
kim@...