[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 7501
Date: Fri Oct 1 03:12:00 BST 1999
Author: Bard
Subject: Re: Hey this sounded interesting..
>sure dying from an SG or griffin sucks, but every time you aredeliberately
>fighting something, and things go bad, or its really close, or you pulledActually, yes, I would get that same feeling. Dying in and of itself is the
>too much, etc. etc. etc. and you get that excited/scared feeling in your
>stomach, and your heart starts pounding...
>think you'll ever get that with no penalties for dying? why would you? no
>dying penalties=no challenge=no fun.
>Some folks just don't like dying - that in and of itself is enough of aMy point exactly. Ye olde "LOADING... PLEASE WAIT" sign is more than
>penalty, thank you very much.
>sorry i don't see the connection. i advocate not letting melee/hybridI'm still trying to make the connection of "harder game = more fun". If
>classes to be able to bind, making the game harder. how does that make it
>easier to "win" or have anything to do with what you said?
>no one likes dying, not just some folks. that's the point, it is bad tohas
>die. if there were no consequences, there would be no challenge. is this
>what you are referring to, my point of the game being a challenge? this
>nothing to do with wanting to win, it has only to do with wanting to havehaving
>fun, and not being bored. it is after all a game, and if you are not
>fun, you shouldn't be playing.Have you ever played a MMORPG that didn't have such consequences?