[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 7509
Date: Fri Oct 1 04:46:17 BST 1999
Author: Naeeldar
Subject: Re: Re: Hey, this sounded interesting


Hmm if they increased the amount of exp to gain a level I guaruntee you
people would notice, so I seriously doubt this is the case.

Naeeldar

-----Original Message-----
From: jhenders@... <jhenders@...>
To: eqbards@onelist.com <eqbards@onelist.com>
Date: Thursday, September 30, 1999 6:55 PM
Subject: Re: [eqbards] Re: Hey, this sounded interesting


>From: jhenders@...
>
>On Thu, Sep 30/99, "Garramone, Michael (CCI-Las Vegas)"
<Michael.Garramone@...> wrote:
>>
>> as i said before, a couple months into the game, this experience loss was
>> reduced by quite a bit. above level 30, i would lose anywhere from 1/2
to
>> 1/4 what i used to. that to me is more a time saver than running across
a
>> few zones. you can have one or the other, bind or MUCH less experience
>> loss. i am happy with what they did. i can't speak for everyone.
>
>Don't forget, however, at least according to our former inside source,
>JM Cappozi, that they also massively increased the amount of exp
>required to level shortly after this without telling us. Still,
>psychologically, not losing 2+ bubbles when you die (man did that suck)
>is a lot easier to take, even if it takes just as long to make back the
>exp you lost as it did when you did lose it.
>
>--
> Artificial Intelligence stands no chance against Natural Stupidity.
> GAT d- -p+(--) c++++ l++ u++ t- m--- W--- !v
> b+++ e* s-/+ n-(?) h++ f+g+ w+++ y*
>
>>