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Message ID: 7519
Date: Fri Oct 1 10:57:13 BST 1999
Author: hho@bang-olufsen.dk
Subject: RE: Hey this sounded interesting.. *Time to KABOING??*


Woah,
Things have been heating up inhere since I left work yesterday =). I will just
throw in my views on the most debated subjects...

I think the melee/hybrid/caster thread needs to be kaboinged.. now.
And the bind thread should IMO go the same way, but first I would like to
support and back Shada's point of view. I am a casual player who have been
playing since day one of p4 beta I also only play a few hours a day and is
nowhere near Shada's levels (Never played a char that could bind). I have also
been playing my bard since April or so. That said I still agree with Shada that
binding should be keept the way it is or even changed so that casters are
limited to binding themselves in cities too.

Running back to your corpse is a penalty for dying just as the exp loss is. The
exp loss is not a very harsh penalty unless you die several times in a row. So
IMO the only real penalty is the hazzle of running back to your corpse.
If there wasent a penalty like this the game would turn into something very
boring. I for one cant figure out any penalty that I would "like" better than
running back? Bigger exp loss? Loss of equipment? stat penalties?
I like it the way it is, EQ is not an easy game thats why it still dont bore me.

This hazzle is not even that bad with the bard because of the running speed IMO.
where as with my shadowknight its more tedius because of his slow running speed
and the fact that guards and merchants dont like him much, and even then if its
really far away I can useually find a friendly person to cast sow on me.

As to bards being able to bind?? No I really dont like that idea. With selo's we
are pretty well off for travelling and giving bards bind will seriusly overpower
unless it was made useless by giving it penalties.
I really dont understand people who have troubles finding anyone to bind (exept
in Erud offcourse), and I even play from europe which means that most of my time
online there is < 1000 players online (bertox server).

Well these are my views - Feel free to disagree ;o)

Best regards and KABOING TO ME

Musiker Silverdrum level 21 woodelf bard
Bagkal level 10 Troll Shadowknight.




Message: 14
Date: Thu, 30 Sep 1999 13:55:36 -1000
From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>
Subject: RE: Hey this sounded interesting..

Shada: what you say in your last sentence sums up the whole issue. For me
at least, the time spent travelling back to your corpse from multiple zones
away is not fun and completely boring. That time could be better spent
adventuring, which is the fun part of EQ to me. Lets say on average it
takes you 15 minutes to get back to your corpse. If you could get bound in
non-cities, the amount of EXP you could gain during those 15 minutes is
nowhere near the amount you lost when you died. However, you get to spend
that 15 minutes playing the game in whatever manner makes it fun for you.
IMO, the binding issue isn't a class balance issue but a "Is this really
what I want to be spending my valuable game time doing" issue. Don't take
any offense, but based on the fact that you have a 50th level character and
two 20+ level characters, you obviously have more time to devote to playing
EQ than I do. My only character is my 23d level bard and I've been playing
him since April. That gives you a pretty good idea how much time I get to
play. As I have said before, for casual gamers who don't get to play EQ
that much, not being able to bind in non-cities has a major impact. When I
die, that pretty much writes off the rest of the gaming session for me.
Thats why I support a change to the policy.

Galtin of E'ci

> -----Original Message-----
> From: Garramone, Michael (CCI-Las Vegas) [SMTP:Michael.Garramone@...]
> Sent: Thursday, September 30, 1999 1:25 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] Hey this sounded interesting..
>
> From: "Garramone, Michael (CCI-Las Vegas)" <Michael.Garramone@...>
>
> sorry i don't see the connection. i advocate not letting melee/hybrid
> classes to be able to bind, making the game harder. how does that make it
> easier to "win" or have anything to do with what you said?
>
> no one likes dying, not just some folks. that's the point, it is bad to
> die. if there were no consequences, there would be no challenge. is this
> what you are referring to, my point of the game being a challenge? this
> has
> nothing to do with wanting to win, it has only to do with wanting to have
> fun, and not being bored. it is after all a game, and if you are not
> having
> fun, you shouldn't be playing.
>
> Shada
>
> > From: silky@...
> >
> >
> > Some folks just don't like dying - that in and of itself is
> > enough of a
> > penalty, thank you very much.
> >
> > This is where the paradigm falls back to singlemindset games
> > - that there
> > has to be a way to 'keep score' - that puts the emphasis on
> > advancement and
> > competition with others - instead of living in the world, and
> > working with
> > others.
> >
> > You cannot 'win' in a persistent world - nor should the goals be
> > artificially propped up to encourage that attitude.
> >
> > One of EQs major shortcomings - is there is a perceived
> > 'end'. Games - read
> > 'worlds' of this nature are going to have to mature past the
> > singleplayer
> > game mindset baggage they have towed along with them, for
> > these worlds to
> > truly reach their full potential.
>
>

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